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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
45 lines
986 B
C++
45 lines
986 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Model.h>
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#include <LibGfx/Bitmap.h>
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namespace GUI {
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class RunningProcessesModel final : public GUI::Model {
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public:
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static NonnullRefPtr<RunningProcessesModel> create();
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virtual ~RunningProcessesModel() override;
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enum Column {
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Icon,
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PID,
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UID,
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Name,
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__Count,
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};
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virtual int row_count(const GUI::ModelIndex&) const override;
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virtual int column_count(const GUI::ModelIndex&) const override;
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virtual String column_name(int column_index) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual void update() override;
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private:
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RunningProcessesModel();
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struct Process {
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pid_t pid;
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uid_t uid;
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RefPtr<Gfx::Bitmap> icon;
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String name;
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};
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Vector<Process> m_processes;
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};
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}
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