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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
1,003 B
C++
39 lines
1,003 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/TextEditor.h>
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namespace GUI {
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class TextBox : public TextEditor {
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C_OBJECT(TextBox)
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public:
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TextBox();
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virtual ~TextBox() override;
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Function<void()> on_up_pressed;
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Function<void()> on_down_pressed;
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void set_history_enabled(bool enabled) { m_history_enabled = enabled; }
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void add_current_text_to_history();
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private:
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virtual void keydown_event(GUI::KeyEvent&) override;
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bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); }
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bool can_go_backwards_in_history() const { return m_history_index > 0; }
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bool can_go_forwards_in_history() const { return m_history_index < static_cast<int>(m_history.size()) - 1; }
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void add_input_to_history(String);
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bool m_history_enabled { false };
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Vector<String> m_history;
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int m_history_index { -1 };
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String m_saved_input;
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};
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}
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