serenity/Userland/Libraries/LibProtocol/WebSocketClient.h

43 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <LibIPC/ServerConnection.h>
#include <WebSocket/WebSocketClientEndpoint.h>
#include <WebSocket/WebSocketServerEndpoint.h>
namespace Protocol {
class WebSocket;
class WebSocketClient final
: public IPC::ServerConnection<WebSocketClientEndpoint, WebSocketServerEndpoint>
, public WebSocketClientEndpoint {
C_OBJECT(WebSocketClient);
public:
RefPtr<WebSocket> connect(const URL&, const String& origin = {}, const Vector<String>& protocols = {}, const Vector<String>& extensions = {}, const HashMap<String, String>& request_headers = {});
u32 ready_state(Badge<WebSocket>, WebSocket&);
void send(Badge<WebSocket>, WebSocket&, ByteBuffer, bool is_text);
void close(Badge<WebSocket>, WebSocket&, u16 code, String reason);
bool set_certificate(Badge<WebSocket>, WebSocket&, String, String);
private:
WebSocketClient();
virtual void connected(i32) override;
virtual void received(i32, bool, ByteBuffer const&) override;
virtual void errored(i32, i32) override;
virtual void closed(i32, u16, String const&, bool) override;
virtual void certificate_requested(i32) override;
HashMap<i32, NonnullRefPtr<WebSocket>> m_connections;
};
}