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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
22 lines
478 B
C++
22 lines
478 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ChessWidget.h"
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#include <LibGUI/Dialog.h>
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class PromotionDialog final : public GUI::Dialog {
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C_OBJECT(PromotionDialog)
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public:
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Chess::Type selected_piece() const { return m_selected_piece; }
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private:
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explicit PromotionDialog(ChessWidget& chess_widget);
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virtual void event(Core::Event&) override;
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Chess::Type m_selected_piece;
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};
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