sociallydistant/.gitlab-ci.yml

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stages:
- legal
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- build
- deploy
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check_signoff:
stage: legal
image: cr.acidiclight.dev/docker-images/tinygit/tinygit:latest
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script: |
COMMITTER_EMAIL=$(git log -1 --pretty=format:'%ae')
MAINTAINER_CHECK=$(curl -s --header "PRIVATE-TOKEN: $CI_PRIVILEGED_ACCESS_TOKEN" "https://gitlab.acidiclight.dev/api/v4/projects/$CI_PROJECT_ID/members/all" | jq --arg EMAIL "$COMMITTER_EMAIL" '.[] | select(.email == $EMAIL and .access_level >= 40)')
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if [ -z "$MAINTAINER_CHECK" ]; then echo $CI_COMMIT_MESSAGE | grep "Signed-off-by: $CI_COMMIT_AUTHOR"; fi
# Makes sure the base game compiles.
build_base:
stage: build
image: cr.acidiclight.dev/docker-images/monogame-linux-build/dotnet-mgcb:latest
before_script:
- if (dotnet nuget list source | grep gitlab); then dotnet nuget remove source gitlab; fi
- dotnet nuget add source -n gitlab https://gitlab.acidiclight.dev/api/v4/projects/13/packages/nuget/index.json
- mkdir bin
script:
- dotnet build -c release src
after_script:
- dotnet publish src/SociallyDistant -r linux-x64 -c release --self-contained -o bin/linux-x64;
artifacts:
name: "socially-distant-linux-amd64-$CI_COMMIT_REF_SLUG"
paths:
- bin/linux-x64
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steam:
stage: deploy
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variables:
SOCIALLY_DISTANT_OS: "$CI_PROJECT_URL"
SOCIALLY_DISTANT_SHA: "$CI_COMMIT_SHA"
BUILD_TAG: "$CI_COMMIT_TAG"
BUILD_BRANCH: "$CI_COMMIT_REF_NAME"
BUILD_IDENTIFIER: "$GIT_COMMIT_SHORT_SHA"
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trigger:
project: sociallydistant/career-build-pipeline
branch: main
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strategy: depend
only:
- master
- devel
update_online_manual:
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stage: deploy
image: cr.acidiclight.dev/docker-images/monogame-linux-build/dotnet-mgcb:latest
before_script:
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- if (dotnet nuget list source | grep gitlab); then dotnet nuget remove source gitlab; fi
- dotnet nuget add source -n gitlab https://gitlab.acidiclight.dev/api/v4/projects/13/packages/nuget/index.json
- dotnet tool update -g docfx
script:
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- export PATH="$PATH:$HOME/.dotnet/tools"
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- docfx
artifacts:
paths:
- public
only:
- master