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https://gitlab.acidiclight.dev/sociallydistant/sociallydistant.git
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Fix default UI shader applying effect parameters at the wrong time
Signed-off-by: Ritchie Frodomar <alkalinethunder@gmail.com>
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parent
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commit
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2 changed files with 8 additions and 12 deletions
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@ -39,15 +39,10 @@ public class MonoGameEffect :
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underlyingEffect.Dispose();
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}
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public void UpdateWidgetParameters(float opacity, Matrix widgetTransform)
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public void UpdateWidgetParameters(float newOpacity, Matrix newTransform)
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{
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if (this.widgetTransform != widgetTransform)
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{
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mustUpdateTransform = true;
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this.widgetTransform = widgetTransform;
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}
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opacityParameter.SetValue(opacity);
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widgetTransform = newTransform;
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opacity = newOpacity;
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}
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public void Use(int pass)
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@ -56,12 +51,11 @@ public class MonoGameEffect :
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Viewport viewport = underlyingEffect.GraphicsDevice.Viewport;
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if (mustUpdateTransform || viewport.Width != lastViewport.Width || viewport.Height != lastViewport.Height)
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if (viewport.Width != lastViewport.Width || viewport.Height != lastViewport.Height)
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{
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lastViewport = viewport;
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Matrix.CreateOrthographicOffCenter(0, viewport.Width, viewport.Height, 0, -32768, 32768, out transformMatrix);
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transformMatrix *= widgetTransform;
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transformMatrix = Matrix.CreateOrthographicOffCenter(0, viewport.Width, viewport.Height, 0, -32768, 32768);
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}
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projectionMatrixProperty?.SetValue(transformMatrix);
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@ -1,7 +1,7 @@
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using AcidicGUI.CustomProperties;
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using AcidicGUI.Events;
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using AcidicGUI.Layout;
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using AcidicGUI.Widgets;
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using Microsoft.Xna.Framework;
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namespace SociallyDistant.UI.Shell;
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@ -17,6 +17,8 @@ public class Desktop :
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internal Desktop(DesktopController desktopController)
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{
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this.Transform.Scale = Vector3.One * 0.5f;
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dock = new Dock(desktopController);
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this.desktopController = desktopController;
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