Updated README

* Fixed a typo.

* Made some text bold.

(This is a repeat of my previous contribution from before DCO was
enforced, this time signed off correctly.)

Signed-off-by: Gordinator <gordinator@gordinator.org>
This commit is contained in:
Gordinator 2024-06-10 18:13:44 +01:00
parent 64b57a26e2
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# Socially Distant
Socially Distant: is an up-coming hacking game following the story of a global ransomware attack disrupting a society forced into cyberspace by the spread of a deadly biological threat to humanity.
Socially Distant is an up-coming hacking game following the story of a global ransomware attack disrupting a society forced into cyberspace by the spread of a deadly biological threat to humanity.
## Unity
This game is made using Unity, and uses Unity 2021.3.35f1 LTS.
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- Scenes are in `/Assets/Scenes`. The game's entry-point is `/Assets/Scenes/Bootstrap`
## SDSH scripts
Many parts of the game use `sdsh` (Socially Distant SHell) scripts. These are `.sh` files in the bundled assets directory. They use a POSIX-like shell scripting language that the game interprets. When scripting gameplay encounters like missions and NPC interactions, always prefer `sdsh` over C#.
Many parts of the game use `sdsh` (**S**ocially **D**istant **SH**ell) scripts. These are `.sh` files in the bundled assets directory. They use a POSIX-like shell scripting language that the game interprets. When scripting gameplay encounters like missions and NPC interactions, always prefer `sdsh` over C#.