Update the engine.

This commit is contained in:
The Fuzzy Riolu 2018-04-18 22:08:08 -04:00
parent 46abe3c89e
commit 84d88a679a
8 changed files with 51 additions and 161 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@ -7,7 +7,8 @@
<OutputType>Library</OutputType>
<RootNamespace>Peacenet.Backend</RootNamespace>
<AssemblyName>Peacenet.Backend</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>

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@ -1,21 +1,21 @@
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@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Plex.Server</RootNamespace>
<AssemblyName>Plex.Server</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
@ -62,18 +62,12 @@
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
<None Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</None>
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<ItemGroup>

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@ -1,139 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Plex.Server.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Plex.Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to /* Plex Ports data file /// * /// * This file contains information about all ports in the game&apos;s campaign. /// * /// */ /// ///[ /// { /// FriendlyName: &quot;SMTP mailserver (unencrypted)&quot;, /// AttachTo: &quot;MailServer&quot;, /// Value: 25, /// Name: &quot;smtp&quot;, /// }, /// { /// FriendlyName: &quot;File Transfer Protocol&quot;, /// AttachTo: &quot;Computer, NAS, WebServer, Mobile&quot;, /// Value: 21, /// Name: &quot;ftp&quot;, /// }, /// { /// FriendlyName: &quot;Plexgate Terminal server&quot;, /// AttachTo: &quot;Computer, WebServer, Mobile&quot;, /// Value: 22, /// Name: &quot;ssh&quot;, /// }, /// { /// FriendlyName: &quot;Plexgate Desktop server [rest of string was truncated]&quot;;.
/// </summary>
internal static string HardcodedPorts_temp {
get {
return ResourceManager.GetString("HardcodedPorts_temp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* Rank example
/// *
/// * Ranks are used by the server to give players a sense of progression. As the user ranks up,
/// * they earn perks such as more upgrade slots and a bigger MoneyMate budget.
/// *
/// * The rank system is also used by the server&apos;s world generator to generate cash and resources
/// * for each NPC system in the world based on their rank.
/// *
/// * Your server&apos;s economy ultimately depends on the budget given to each rank, and the amount of NPCs
/// * generated for each rank, so we let you decide the [rest of string was truncated]&quot;;.
/// </summary>
internal static string ranks {
get {
return ResourceManager.GetString("ranks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap server {
get {
object obj = ResourceManager.GetObject("server", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;{ERR_SYNTAXERROR}&quot;: &quot;Syntax error.&quot;
///}.
/// </summary>
internal static string server_lang {
get {
return ResourceManager.GetString("server_lang", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [
/// {
/// Category: &quot;Server&quot;,
/// Name: &quot;Test server upgrade&quot;,
/// Description: &quot;This upgrade is stored on the server. This is possible thanks to the new upgrades system being server-side.&quot;,
/// Cost: 5000,
/// Dependencies: &quot;&quot;,
/// Purchasable: true
/// }
///].
/// </summary>
internal static string upgrades {
get {
return ResourceManager.GetString("upgrades", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap user {
get {
object obj = ResourceManager.GetObject("user", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,5 +1,5 @@
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -13,7 +13,8 @@
<AssemblyName>Peacenet</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>

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@ -6,7 +6,39 @@
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@ -9,8 +9,9 @@
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<RootNamespace>WatercolorGames.CommandLine</RootNamespace>
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@ -1 +1 @@
Subproject commit cc2ac5a1a464f7ba5a740a4923ef1971bb160aa9
Subproject commit d0bfa6470cb291e90ccc5b1e5f306ca14df0c7cc