For Mark Morris: Remove code card check for all builds and use the old world map by default.

This commit is contained in:
frenchfrog 2011-10-04 23:01:26 +00:00
parent add436de92
commit 013337cefb
2 changed files with 3 additions and 2 deletions

View file

@ -62,7 +62,8 @@
//#define CHEATMODES_ENABLED // Eg all-links, all-software, password-bypass etc
#if defined(FULLGAME)
#define CODECARD_ENABLED // Do the code card lookup thingy at the start
// Remove code card check for all builds
//#define CODECARD_ENABLED // Do the code card lookup thingy at the start
#endif
//#define DEBUGLOG_ENABLED // Redirect std* to users/debug.log

View file

@ -213,7 +213,7 @@ void Options::CreateDefaultOptions ()
if ( !GetOption ( "graphics_safemode" ) ) SetOptionValue ( "graphics_safemode", 0, "Enables graphical safemode for troubleshooting", true, true );
if ( !GetOption ( "graphics_softwaremouse" ) ) SetOptionValue ( "graphics_softwaremouse", 0, "Render a software mouse. Use to correct mouse problems.", true, true );
if ( !GetOption ( "graphics_fasterbuttonanimations" ) ) SetOptionValue ( "graphics_fasterbuttonanimations", 0, "Increase the speed of button animations.", true, true );
if ( !GetOption ( "graphics_defaultworldmap" ) ) SetOptionValue ( "graphics_defaultworldmap", 0, "Create agents with the default world map.", true, true );
if ( !GetOption ( "graphics_defaultworldmap" ) ) SetOptionValue ( "graphics_defaultworldmap", 1, "Create agents with the default world map.", true, true );
Option *optionSoftwareRendering = GetOption ( "graphics_softwarerendering" );
if ( !optionSoftwareRendering ) {