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For Mark Morris: Remove code card check for all builds and use the old world map by default.
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2 changed files with 3 additions and 2 deletions
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@ -62,7 +62,8 @@
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//#define CHEATMODES_ENABLED // Eg all-links, all-software, password-bypass etc
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#if defined(FULLGAME)
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#define CODECARD_ENABLED // Do the code card lookup thingy at the start
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// Remove code card check for all builds
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//#define CODECARD_ENABLED // Do the code card lookup thingy at the start
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#endif
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//#define DEBUGLOG_ENABLED // Redirect std* to users/debug.log
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@ -213,7 +213,7 @@ void Options::CreateDefaultOptions ()
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if ( !GetOption ( "graphics_safemode" ) ) SetOptionValue ( "graphics_safemode", 0, "Enables graphical safemode for troubleshooting", true, true );
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if ( !GetOption ( "graphics_softwaremouse" ) ) SetOptionValue ( "graphics_softwaremouse", 0, "Render a software mouse. Use to correct mouse problems.", true, true );
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if ( !GetOption ( "graphics_fasterbuttonanimations" ) ) SetOptionValue ( "graphics_fasterbuttonanimations", 0, "Increase the speed of button animations.", true, true );
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if ( !GetOption ( "graphics_defaultworldmap" ) ) SetOptionValue ( "graphics_defaultworldmap", 0, "Create agents with the default world map.", true, true );
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if ( !GetOption ( "graphics_defaultworldmap" ) ) SetOptionValue ( "graphics_defaultworldmap", 1, "Create agents with the default world map.", true, true );
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Option *optionSoftwareRendering = GetOption ( "graphics_softwarerendering" );
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if ( !optionSoftwareRendering ) {
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