mirror of
https://github.com/vanilla-wiiu/vanilla.git
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cb0a2afaa1
Currently axes don't work, will need to find a good solution for this
120 lines
No EOL
2.6 KiB
C++
120 lines
No EOL
2.6 KiB
C++
#ifndef INPUT_CONFIG_DIALOG_H
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#define INPUT_CONFIG_DIALOG_H
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#include <SDL2/SDL.h>
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#include <QDialog>
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#include <QPushButton>
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#include <QTimer>
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#include "gamepadhandler.h"
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#include "keymap.h"
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class InputConfigButtonBase : public QWidget
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{
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Q_OBJECT
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public:
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InputConfigButtonBase(const QString &name, QWidget *parent = nullptr);
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bool isChecked() const { return m_button->isChecked(); }
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void setChecked(bool e);
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private:
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QPushButton *m_button;
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QTimer *m_timer;
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int m_timerState;
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protected:
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QPushButton *button() { return m_button; }
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virtual QString text() const = 0;
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signals:
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void checked(bool e);
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void toggled(bool e);
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protected slots:
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void buttonClicked(bool e);
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private slots:
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void timerTimeout();
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};
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class InputConfigKeyButton : public InputConfigButtonBase
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{
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Q_OBJECT
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public:
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InputConfigKeyButton(const QString &name, QWidget *parent = nullptr);
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Qt::Key key() const { return m_key; }
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virtual QString text() const override;
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public slots:
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void setKey(Qt::Key key);
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protected:
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virtual bool eventFilter(QObject *object, QEvent *event) override;
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private:
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Qt::Key m_key;
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};
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class InputConfigControllerButton : public InputConfigButtonBase
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{
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Q_OBJECT
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public:
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InputConfigControllerButton(const QString &name, QWidget *parent = nullptr);
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SDL_GameControllerButton button() const { return m_button; }
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SDL_GameControllerAxis axis() const { return m_axis; }
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virtual QString text() const override;
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public slots:
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void setButton(SDL_GameControllerButton btn);
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void setAxis(SDL_GameControllerAxis axis);
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private:
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SDL_GameControllerButton m_button;
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SDL_GameControllerAxis m_axis;
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};
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class InputConfigDialog : public QDialog
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{
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Q_OBJECT
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public:
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InputConfigDialog(KeyMap *keyMap, QWidget *parent = nullptr);
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InputConfigDialog(GamepadHandler *gamepadHandler, QWidget *parent = nullptr);
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virtual ~InputConfigDialog() override;
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public slots:
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virtual void accept() override;
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private:
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InputConfigDialog(QWidget *parent = nullptr);
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template<typename T>
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void createLayout();
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template<typename T>
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InputConfigButtonBase *createButton(const QString &name, int vanillaBtn);
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InputConfigButtonBase *findCheckedButton();
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void connectSoloSignals();
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void uncheckAllExcept(InputConfigButtonBase *except);
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std::map<int, InputConfigButtonBase *> m_buttons;
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KeyMap *m_keyMap;
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GamepadHandler *m_gamepadHandler;
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private slots:
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void setControllerAxis(SDL_GameControllerAxis axis);
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void setControllerButton(SDL_GameControllerButton button);
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void buttonChecked(bool e);
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};
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#endif // INPUT_CONFIG_DIALOG_H
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