From 29433e2f7dbd0e4a73d3c78ffe1005b922fb5982 Mon Sep 17 00:00:00 2001 From: Alee14 Date: Sun, 26 Mar 2017 15:18:10 -0400 Subject: Don't mind me i'm adding the discord.js files --- .../discord.js/src/client/ClientDataManager.js | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 node_modules/discord.js/src/client/ClientDataManager.js (limited to 'node_modules/discord.js/src/client/ClientDataManager.js') diff --git a/node_modules/discord.js/src/client/ClientDataManager.js b/node_modules/discord.js/src/client/ClientDataManager.js new file mode 100644 index 0000000..32b442b --- /dev/null +++ b/node_modules/discord.js/src/client/ClientDataManager.js @@ -0,0 +1,129 @@ +const Constants = require('../util/Constants'); +const cloneObject = require('../util/CloneObject'); +const Guild = require('../structures/Guild'); +const User = require('../structures/User'); +const DMChannel = require('../structures/DMChannel'); +const Emoji = require('../structures/Emoji'); +const TextChannel = require('../structures/TextChannel'); +const VoiceChannel = require('../structures/VoiceChannel'); +const GuildChannel = require('../structures/GuildChannel'); +const GroupDMChannel = require('../structures/GroupDMChannel'); + +class ClientDataManager { + constructor(client) { + this.client = client; + } + + get pastReady() { + return this.client.ws.status === Constants.Status.READY; + } + + newGuild(data) { + const already = this.client.guilds.has(data.id); + const guild = new Guild(this.client, data); + this.client.guilds.set(guild.id, guild); + if (this.pastReady && !already) { + /** + * Emitted whenever the client joins a guild. + * @event Client#guildCreate + * @param {Guild} guild The created guild + */ + if (this.client.options.fetchAllMembers) { + guild.fetchMembers().then(() => { this.client.emit(Constants.Events.GUILD_CREATE, guild); }); + } else { + this.client.emit(Constants.Events.GUILD_CREATE, guild); + } + } + + return guild; + } + + newUser(data) { + if (this.client.users.has(data.id)) return this.client.users.get(data.id); + const user = new User(this.client, data); + this.client.users.set(user.id, user); + return user; + } + + newChannel(data, guild) { + const already = this.client.channels.has(data.id); + let channel; + if (data.type === Constants.ChannelTypes.DM) { + channel = new DMChannel(this.client, data); + } else if (data.type === Constants.ChannelTypes.groupDM) { + channel = new GroupDMChannel(this.client, data); + } else { + guild = guild || this.client.guilds.get(data.guild_id); + if (guild) { + if (data.type === Constants.ChannelTypes.text) { + channel = new TextChannel(guild, data); + guild.channels.set(channel.id, channel); + } else if (data.type === Constants.ChannelTypes.voice) { + channel = new VoiceChannel(guild, data); + guild.channels.set(channel.id, channel); + } + } + } + + if (channel) { + if (this.pastReady && !already) this.client.emit(Constants.Events.CHANNEL_CREATE, channel); + this.client.channels.set(channel.id, channel); + return channel; + } + + return null; + } + + newEmoji(data, guild) { + const already = guild.emojis.has(data.id); + if (data && !already) { + let emoji = new Emoji(guild, data); + this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji); + guild.emojis.set(emoji.id, emoji); + return emoji; + } else if (already) { + return guild.emojis.get(data.id); + } + + return null; + } + + killEmoji(emoji) { + if (!(emoji instanceof Emoji && emoji.guild)) return; + this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji); + emoji.guild.emojis.delete(emoji.id); + } + + killGuild(guild) { + const already = this.client.guilds.has(guild.id); + this.client.guilds.delete(guild.id); + if (already && this.pastReady) this.client.emit(Constants.Events.GUILD_DELETE, guild); + } + + killUser(user) { + this.client.users.delete(user.id); + } + + killChannel(channel) { + this.client.channels.delete(channel.id); + if (channel instanceof GuildChannel) channel.guild.channels.delete(channel.id); + } + + updateGuild(currentGuild, newData) { + const oldGuild = cloneObject(currentGuild); + currentGuild.setup(newData); + if (this.pastReady) this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild); + } + + updateChannel(currentChannel, newData) { + currentChannel.setup(newData); + } + + updateEmoji(currentEmoji, newData) { + const oldEmoji = cloneObject(currentEmoji); + currentEmoji.setup(newData); + this.client.emit(Constants.Events.GUILD_EMOJI_UPDATE, oldEmoji, currentEmoji); + } +} + +module.exports = ClientDataManager; -- cgit v1.2.3