import { Events } from 'discord.js'; export default { name: Events.GuildCreate, async execute(guild) { console.log(`[i] New guild joined: ${guild.name} (${guild.id}). This guild has ${guild.memberCount} members!`); // const logEmbed = new Discord.MessageEmbed() // .setAuthor('AleeBot', client.user.avatarURL()) // .setDescription('I got added to a server!') // .addField('Server Name:', `${guild.name}`, true) // .addField('Server ID:', `${guild.id}`, true) // .addField('Members', `${guild.memberCount}`, true) // .setColor('#5cd65c') // .setFooter(`We now run on ${client.guilds.cache.size} guilds.`); // // let statusChannel = client.channels.cache.get(statusChannelID); // if (!statusChannel) return; // statusChannel.send({ embeds: [logEmbed]}); } };