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| author | Andrew Lee <alee14498@protonmail.com> | 2022-12-18 22:31:04 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-12-18 22:36:32 -0500 |
| commit | c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db (patch) | |
| tree | 848c4cdc3e1efb003cc7dacf3f3670ae62562fa0 /AudioBackend/AudioControl.js | |
| parent | 4c25284974a1575b942e3d07bf00afa2614cd376 (diff) | |
| download | DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.tar.gz DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.tar.bz2 DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.zip | |
Improved list command; Directory name change; Fixed ActivityType
Diffstat (limited to 'AudioBackend/AudioControl.js')
| -rw-r--r-- | AudioBackend/AudioControl.js | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/AudioBackend/AudioControl.js b/AudioBackend/AudioControl.js new file mode 100644 index 0000000..447e040 --- /dev/null +++ b/AudioBackend/AudioControl.js @@ -0,0 +1,92 @@ +/************************************************************************** + * + * DLAP Bot: A Discord bot that plays local audio tracks. + * (C) Copyright 2022 + * Programmed by Andrew Lee + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + ***************************************************************************/ +import { readdirSync, readFileSync } from 'node:fs'; +import { shufflePlaylist, orderPlaylist } from './QueueSystem.js'; +import { playAudio, currentTrack, updatePlaylist } from './PlayAudio.js'; +import { player } from './VoiceInitialization.js'; + +const { shuffle, repeat } = JSON.parse(readFileSync('./config.json', 'utf-8')); +export const files = readdirSync('music'); +export let playerState; +export let isAudioStatePaused; + +let totalTrack = files.length; + +async function repeatCheck(bot) { + if (repeat) { + console.log('All beats in the playlist has finished, repeating beats...'); + totalTrack = files.length; + return (shuffle) ? await shufflePlaylist(bot) : await orderPlaylist(bot); + } else { + console.log('All beats in the playlist has finished.'); + updatePlaylist('stop'); + audioState(2); + } +} + +export async function nextAudio(bot) { + if (currentTrack >= totalTrack - 1) { + await repeatCheck(bot); + } else { + updatePlaylist('next'); + return await playAudio(bot); + } +} + +export async function previousAudio(bot, interaction) { + if (currentTrack <= 0) { + return await interaction.reply({ content: 'You are at the beginning of the playlist, cannot go further than this', ephemeral: true }); + } else { + await interaction.reply({ content: 'Playing previous music', ephemeral: true }); + player.stop(); + updatePlaylist('back'); + return await playAudio(bot); + } +} + +export function toggleAudioState() { + if (isAudioStatePaused) { + audioState(0); + } else { + audioState(1); + } +} + +export function audioState(state) { + switch (state) { + case 0: + playerState = 'Playing'; + isAudioStatePaused = false; + player.unpause(); + break; + case 1: + playerState = 'Paused'; + isAudioStatePaused = true; + player.pause(); + break; + case 2: + playerState = 'Stopped'; + totalTrack = files.length; + isAudioStatePaused = true; + player.stop(); + break; + } +} |
