diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2022-12-18 22:31:04 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-12-18 22:36:32 -0500 |
| commit | c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db (patch) | |
| tree | 848c4cdc3e1efb003cc7dacf3f3670ae62562fa0 /Commands/status.js | |
| parent | 4c25284974a1575b942e3d07bf00afa2614cd376 (diff) | |
| download | DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.tar.gz DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.tar.bz2 DLAP-c55e480e4d8dbf9d3c11cb7a13c69f9f1ab730db.zip | |
Improved list command; Directory name change; Fixed ActivityType
Diffstat (limited to 'Commands/status.js')
| -rw-r--r-- | Commands/status.js | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Commands/status.js b/Commands/status.js new file mode 100644 index 0000000..fc1229d --- /dev/null +++ b/Commands/status.js @@ -0,0 +1,76 @@ +/************************************************************************** + * + * DLAP Bot: A Discord bot that plays local audio tracks. + * (C) Copyright 2022 + * Programmed by Andrew Lee + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + ***************************************************************************/ + +import { EmbedBuilder, SlashCommandBuilder } from 'discord.js'; +import { parseFile } from 'music-metadata'; +import { audio, metadataEmpty, duration, audioTitle, currentTrack } from '../AudioBackend/PlayAudio.js'; +import { files, playerState } from '../AudioBackend/AudioControl.js'; + +export default { + data: new SlashCommandBuilder() + .setName('status') + .setDescription('Checks what audio file is playing currently'), + async execute(interaction, bot) { + if (!interaction.member.voice.channel) return await interaction.reply({ content: 'You need to be in a voice channel to use this command.', ephemeral: true }); + let audioID = currentTrack; + audioID++; + + let audioName = files[audioID]; + + if (audioName === undefined) { + audioName = 'Playlist Finished'; + } else { + if (!metadataEmpty) { + try { + const { common } = await parseFile('music/' + audioName); + audioName = common.title; + } catch (error) { + console.error(error.message); + } + } else { + audioName = audioName.split('.').slice(0, -1).join('.'); + } + } + + const controlEmbed = new EmbedBuilder() + .setAuthor({ name: `${bot.user.username} Status`, iconURL: bot.user.avatarURL() }) + .addFields( + { name: 'State', value: playerState }, + { name: 'Tracks', value: `${audioID}/${files.length}` }, + { name: 'Duration', value: duration } + // { name: 'Session Uptime', value: `` } + ) + .setColor('#0066ff'); + + if (metadataEmpty) { + controlEmbed.addFields( + { name: 'Currently Playing', value: audio }, + { name: 'Up Next', value: audioName } + ); + } else { + controlEmbed.addFields( + { name: 'Currently Playing', value: audioTitle }, + { name: 'Up Next', value: audioName } + ); + } + interaction.reply({ embeds: [controlEmbed] }); + } +}; |
