From d7e4cf29e6fc6b8f4ba07e837dcf56b3f5d63afc Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sat, 9 Jul 2022 22:14:38 -0400 Subject: ESLint --- AudioBackend.js | 180 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 89 insertions(+), 91 deletions(-) (limited to 'AudioBackend.js') diff --git a/AudioBackend.js b/AudioBackend.js index 64f85b1..ed30afe 100644 --- a/AudioBackend.js +++ b/AudioBackend.js @@ -1,9 +1,9 @@ /************************************************************************** - * + * * DLAP Bot: A Discord bot that plays local audio tracks. * (C) Copyright 2022 - * Programmed by Andrew Lee - * + * Programmed by Andrew Lee + * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or @@ -16,7 +16,7 @@ * * You should have received a copy of the GNU General Public License * along with this program. If not, see . - * + * ***************************************************************************/ import { @@ -25,14 +25,15 @@ import { getVoiceConnection, joinVoiceChannel, VoiceConnectionStatus -} from '@discordjs/voice' -import { MessageEmbed } from 'discord.js' -import config from './config.json' assert {type: 'json'} -import { readdirSync, writeFile } from 'node:fs' +} from '@discordjs/voice'; +import { MessageEmbed } from 'discord.js'; +import { readdirSync, readFileSync, writeFile } from 'node:fs'; +// import config from './config.json' assert {type: 'json'} +const config = JSON.parse(readFileSync('./config.json')); export const player = createAudioPlayer(); export let audio; -export let files = readdirSync('music'); +export const files = readdirSync('music'); let fileData; export let audioArray; export let currentTrack; @@ -40,117 +41,114 @@ export let currentTrack; export let playerState; export let isAudioStatePaused; -export async function voiceInit(bot) { +export async function voiceInit (bot) { bot.channels.fetch(config.voiceChannel).then(async channel => { const connection = joinVoiceChannel({ - channelId: channel.id, - guildId: channel.guild.id, - adapterCreator: channel.guild.voiceAdapterCreator + channelId: channel.id, + guildId: channel.guild.id, + adapterCreator: channel.guild.voiceAdapterCreator }); connection.on(VoiceConnectionStatus.Ready, async () => { - console.log('Ready to blast some beats!'); - await shufflePlaylist(bot); + console.log('Ready to blast some beats!'); + await shufflePlaylist(bot); }); connection.on(VoiceConnectionStatus.Destroyed, () => { - console.log('Destroyed the beats...'); + console.log('Destroyed the beats...'); }); player.on('error', error => { - console.error(error); - nextAudio(bot); + console.error(error); + nextAudio(bot); }); player.on('idle', () => { - console.log("Beat has finished playing, now to the next beat..."); - nextAudio(bot); - }) + console.log('Beat has finished playing, now to the next beat...'); + nextAudio(bot); + }); return connection.subscribe(player); - }).catch(e => { console.error(e) }) + }).catch(e => { console.error(e); }); } -function shuffleArray(array) { - for (let i = array.length - 1; i > 0; i--) { - const j = Math.floor(Math.random() * (i + 1)); - [array[i], array[j]] = [array[j], array[i]]; - } +function shuffleArray (array) { + for (let i = array.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [array[i], array[j]] = [array[j], array[i]]; + } } -export async function shufflePlaylist(bot) { - console.log('Shuffling beats...'); - currentTrack = 0 - audioArray = files; - shuffleArray(audioArray); - console.log(audioArray); - audio = audioArray[currentTrack] - return await playAudio(bot); +export async function shufflePlaylist (bot) { + console.log('Shuffling beats...'); + currentTrack = 0; + audioArray = files; + shuffleArray(audioArray); + console.log(audioArray); + audio = audioArray[currentTrack]; + return await playAudio(bot); } -export async function nextAudio(bot) { - let totalTrack = files.length - totalTrack-- +export async function nextAudio (bot) { + let totalTrack = files.length; + totalTrack--; - if (currentTrack >= totalTrack) { - console.log('All beats in the playlist has finished, reshuffling...'); - await shufflePlaylist(bot); - } else { - currentTrack++ - audio = audioArray[currentTrack]; - } + if (currentTrack >= totalTrack) { + console.log('All beats in the playlist has finished, reshuffling...'); + await shufflePlaylist(bot); + } else { + currentTrack++; + audio = audioArray[currentTrack]; + } - return await playAudio(bot); + return await playAudio(bot); } -export async function inputAudio(bot, integer) { - let inputFiles = readdirSync('music'); - audio = inputFiles[integer]; - return await playAudio(bot); +export async function inputAudio (bot, integer) { + const inputFiles = readdirSync('music'); + audio = inputFiles[integer]; + return await playAudio(bot); } -export async function playAudio(bot) { - let resource = createAudioResource('music/' + audio); - - player.play(resource); +export async function playAudio (bot) { + const resource = createAudioResource('music/' + audio); - console.log('Now playing: ' + audio); + player.play(resource); - playerState = "Playing" - isAudioStatePaused = false + console.log('Now playing: ' + audio); - audio = audio.split('.').slice(0, -1).join('.'); + playerState = 'Playing'; + isAudioStatePaused = false; - if (config.txtFile === true) { - fileData = "Now Playing: " + audio - writeFile("./now-playing.txt", fileData, (err) => { - if (err) - console.log(err); - }); - } + audio = audio.split('.').slice(0, -1).join('.'); - const statusEmbed = new MessageEmbed() - .addField('Now Playing', `${audio}`) - .setColor('#0066ff') + if (config.txtFile === true) { + fileData = 'Now Playing: ' + audio; + writeFile('./now-playing.txt', fileData, (err) => { + if (err) { console.log(err); } + }); + } - let statusChannel = bot.channels.cache.get(config.statusChannel); - if (!statusChannel) return console.error('The status channel does not exist! Skipping.'); - return await statusChannel.send({embeds: [statusEmbed]}); + const statusEmbed = new MessageEmbed() + .addField('Now Playing', `${audio}`) + .setColor('#0066ff'); + const statusChannel = bot.channels.cache.get(config.statusChannel); + if (!statusChannel) return console.error('The status channel does not exist! Skipping.'); + return await statusChannel.send({ embeds: [statusEmbed] }); } -export async function destroyAudio(interaction) { +export async function destroyAudio (interaction) { if (config.txtFile === true) { - fileData = "Now Playing: Nothing"; - writeFile("now-playing.txt", fileData, (err) => { - if (err) - console.log(err); + fileData = 'Now Playing: Nothing'; + writeFile('now-playing.txt', fileData, (err) => { + if (err) { console.log(err); } }); } - audio = "Not Playing" - playerState = "Stopped" - isAudioStatePaused = true + audio = 'Not Playing'; + playerState = 'Stopped'; + isAudioStatePaused = true; const connection = getVoiceConnection(interaction.guild.id); if (VoiceConnectionStatus.Ready) { @@ -159,27 +157,27 @@ export async function destroyAudio(interaction) { } } -export function audioState() { +export function audioState () { if (isAudioStatePaused === false) { - isAudioStatePaused = true - playerState = "Paused" + isAudioStatePaused = true; + playerState = 'Paused'; } else if (isAudioStatePaused === true) { - isAudioStatePaused = false - playerState = "Playing" + isAudioStatePaused = false; + playerState = 'Playing'; } } -export async function stopBot(bot, interaction) { +export async function stopBot (bot, interaction) { const statusEmbed = new MessageEmbed() - .setAuthor({name: bot.user.username, iconURL: bot.user.avatarURL()}) - .setDescription(`That\'s all folks! Powering down ${bot.user.username}...`) - .setColor('#0066ff') - let statusChannel = bot.channels.cache.get(config.statusChannel); + .setAuthor({ name: bot.user.username, iconURL: bot.user.avatarURL() }) + .setDescription(`That's all folks! Powering down ${bot.user.username}...`) + .setColor('#0066ff'); + const statusChannel = bot.channels.cache.get(config.statusChannel); if (!statusChannel) return console.error('The status channel does not exist! Skipping.'); - await statusChannel.send({embeds: [statusEmbed]}); + await statusChannel.send({ embeds: [statusEmbed] }); console.log(`Powering off ${bot.user.username}...`); await destroyAudio(interaction); bot.destroy(); return process.exit(0); -} \ No newline at end of file +} -- cgit v1.2.3