/************************************************************************** * * DLAP Bot: A Discord bot that plays local audio tracks. * (C) Copyright 2022 * Programmed by Andrew Lee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ***************************************************************************/ import { Client, Events, GatewayIntentBits, EmbedBuilder, Collection, version, InteractionType } from 'discord.js'; import { voiceInit } from './AudioBackend/VoiceInitialization.js'; import { readdirSync, readFileSync } from 'node:fs'; import i18next from './Utilities/i18n.js'; // import config from './config.json' assert { type: 'json' } Not supported by ESLint yet const { token, statusChannel, voiceChannel, djRole, ownerID, shuffle, repeat, presenceActivity, activityType } = JSON.parse(readFileSync('./config.json', 'utf-8')); const bot = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildVoiceStates] }); const t = i18next.t; bot.login(token); // Slash Command Handler bot.commands = new Collection(); const commandFiles = readdirSync('./Commands').filter(file => file.endsWith('.js')); for (const file of commandFiles) { const { default: command } = await import(`./Commands/${file}`); bot.commands.set(command.data.name, command); } bot.once(Events.ClientReady, async() => { console.log(t('botReady')); console.log(t('loggedIn', { bot: bot.user.tag })); console.log(`Running on Discord.JS ${version}`); console.log(`Voice Channel: ${voiceChannel}`); console.log(`Status Channel: ${statusChannel}`); console.log(`DJ Role: ${djRole}`); console.log(`Owner ID: ${ownerID}`); console.log(`Shuffle Enabled: ${shuffle}`); console.log(`Repeat Enabled: ${repeat}`); // Set bots' presence bot.user.setPresence({ activities: [{ name: presenceActivity, type: activityType }], status: 'online' }); const activity = bot.presence.activities[0]; console.log(`Updated bot presence to "${activity.name}"`); // Send bots' status to channel const readyEmbed = new EmbedBuilder() .setAuthor({ name: bot.user.username, iconURL: bot.user.avatarURL() }) .setDescription('Starting bot...') .setColor('#0066ff'); const channel = bot.channels.cache.get(statusChannel); if (!channel) return console.error('The status channel does not exist! Skipping.'); await channel.send({ embeds: [readyEmbed] }); return await voiceInit(bot); }); bot.on(Events.InteractionCreate, async interaction => { if (interaction.type === !InteractionType.ApplicationCommand) return; if (!interaction.isChatInputCommand()) return; const command = bot.commands.get(interaction.commandName); if (!command) return; try { await command.execute(interaction, bot); } catch (e) { console.error(e); await interaction.reply({ content: `There was an error while executing this command...\nShare this to the bot owner or report it to the git repository in \`/about\`\n\nDetails:\`\`\`${e}\`\`\``, ephemeral: true }); } });