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/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import {
createAudioPlayer,
createAudioResource,
getVoiceConnection,
joinVoiceChannel,
VoiceConnectionStatus
} from '@discordjs/voice'
import { MessageEmbed } from 'discord.js'
import config from './config.json' assert {type: 'json'}
import { readdirSync, writeFile } from 'node:fs'
export const player = createAudioPlayer();
export let audio;
export let files = readdirSync('music');
let fileData;
export let audioArray;
export let currentTrack;
export let playerState;
export let isAudioStatePaused;
export async function voiceInit(bot) {
bot.channels.fetch(config.voiceChannel).then(async channel => {
const connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator
});
connection.on(VoiceConnectionStatus.Ready, () => {
console.log('Ready to blast some beats!');
});
connection.on(VoiceConnectionStatus.Destroyed, () => {
console.log('Destroyed the beats...');
});
player.on('idle', () => {
console.log("Beat has finished playing, now to the next beat...");
nextAudio(bot);
})
await shufflePlaylist(bot);
return connection.subscribe(player);
}).catch(e => { console.error(e) })
}
function shuffleArray(array) {
let currentIndex = array.length, randomIndex;
// While there remain elements to shuffle.
while (currentIndex !== 0) {
// Pick a remaining element.
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex], array[currentIndex]];
}
return array;
}
async function shufflePlaylist(bot) {
console.log('Shuffling beats...');
currentTrack = 0
audioArray = files;
shuffleArray(audioArray);
console.log(audioArray);
audio = audioArray[currentTrack]
return await playAudio(bot);
}
export async function nextAudio(bot) {
let totalTrack = files.length
totalTrack--
console.log(totalTrack)
if (currentTrack > totalTrack) {
console.log('All beats in the playlist has finished, reshuffling...')
await shufflePlaylist();
} else {
console.log(files.length)
currentTrack++
audio = audioArray[currentTrack];
}
return await playAudio(bot);
}
export async function inputAudio(bot, integer) {
audio = files[integer];
return await playAudio(bot);
}
export async function playAudio(bot) {
let resource = createAudioResource('music/' + audio);
player.play(resource);
console.log('Now playing: ' + audio);
playerState = "Playing"
isAudioStatePaused = false
audio = audio.split('.').slice(0, -1).join('.');
if (config.txtFile === true) {
fileData = "Now Playing: " + audio
writeFile("./now-playing.txt", fileData, (err) => {
if (err)
console.log(err);
});
}
const statusEmbed = new MessageEmbed()
.addField('Now Playing', `${audio}`)
.setColor('#0066ff')
let statusChannel = bot.channels.cache.get(config.statusChannel);
if (!statusChannel) return console.error('The status channel does not exist! Skipping.');
return await statusChannel.send({embeds: [statusEmbed]});
}
export async function destroyAudio(interaction) {
if (config.txtFile === true) {
fileData = "Now Playing: Nothing";
writeFile("now-playing.txt", fileData, (err) => {
if (err)
console.log(err);
});
}
audio = "Not Playing"
playerState = "Stopped"
isAudioStatePaused = true
const connection = getVoiceConnection(interaction.guild.id);
if (VoiceConnectionStatus.Ready) {
player.stop();
return connection.destroy();
}
}
export function audioState() {
if (isAudioStatePaused === false) {
isAudioStatePaused = true
playerState = "Paused"
} else if (isAudioStatePaused === true) {
isAudioStatePaused = false
playerState = "Playing"
}
}
export async function stopBot(bot, interaction) {
const statusEmbed = new MessageEmbed()
.setAuthor({name: bot.user.username, iconURL: bot.user.avatarURL()})
.setDescription(`That\'s all folks! Powering down ${bot.user.username}...`)
.setColor('#0066ff')
let statusChannel = bot.channels.cache.get(config.statusChannel);
if (!statusChannel) return console.error('The status channel does not exist! Skipping.');
await statusChannel.send({embeds: [statusEmbed]});
console.log(`Powering off ${bot.user.username}...`);
await destroyAudio(interaction);
bot.destroy();
return process.exit(0);
}
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