diff options
Diffstat (limited to 'game/Characters/Player/Player.tscn')
| -rw-r--r-- | game/Characters/Player/Player.tscn | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/game/Characters/Player/Player.tscn b/game/Characters/Player/Player.tscn deleted file mode 100644 index a7ee0e4..0000000 --- a/game/Characters/Player/Player.tscn +++ /dev/null @@ -1,38 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://assets/images/white.png" type="Texture" id=2] - -[sub_resource type="GDScript" id=2] -script/source = "extends KinematicBody2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = \"text\" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass -" - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 160, 160 ) - -[node name="Player" type="KinematicBody2D"] -script = SubResource( 2 ) - -[node name="White" type="Sprite" parent="."] -position = Vector2( -4.76837e-07, 0 ) -scale = Vector2( 20, 20 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) - -[node name="Camera2D" type="Camera2D" parent="."] |
