diff options
Diffstat (limited to 'game/characters/player/Player.tscn')
| -rw-r--r-- | game/characters/player/Player.tscn | 35 |
1 files changed, 11 insertions, 24 deletions
diff --git a/game/characters/player/Player.tscn b/game/characters/player/Player.tscn index a7ee0e4..3a3bba7 100644 --- a/game/characters/player/Player.tscn +++ b/game/characters/player/Player.tscn @@ -1,38 +1,25 @@ [gd_scene load_steps=4 format=2] +[ext_resource path="res://game/characters/player/Player.gd" type="Script" id=1] [ext_resource path="res://assets/images/white.png" type="Texture" id=2] -[sub_resource type="GDScript" id=2] -script/source = "extends KinematicBody2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = \"text\" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass -" - [sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 160, 160 ) +extents = Vector2( 8, 8 ) [node name="Player" type="KinematicBody2D"] -script = SubResource( 2 ) +position = Vector2( 50, 600 ) +script = ExtResource( 1 ) +MAXSPEED = 200 +JUMPFORCE = 500 +ACCEL = 100 -[node name="White" type="Sprite" parent="."] -position = Vector2( -4.76837e-07, 0 ) -scale = Vector2( 20, 20 ) +[node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] +current = true +zoom = Vector2( 0.5, 0.5 ) +smoothing_enabled = true |
