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-rw-r--r--game/characters/player/Player.tscn35
1 files changed, 11 insertions, 24 deletions
diff --git a/game/characters/player/Player.tscn b/game/characters/player/Player.tscn
index a7ee0e4..3a3bba7 100644
--- a/game/characters/player/Player.tscn
+++ b/game/characters/player/Player.tscn
@@ -1,38 +1,25 @@
[gd_scene load_steps=4 format=2]
+[ext_resource path="res://game/characters/player/Player.gd" type="Script" id=1]
[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
-[sub_resource type="GDScript" id=2]
-script/source = "extends KinematicBody2D
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = \"text\"
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-"
-
[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 160, 160 )
+extents = Vector2( 8, 8 )
[node name="Player" type="KinematicBody2D"]
-script = SubResource( 2 )
+position = Vector2( 50, 600 )
+script = ExtResource( 1 )
+MAXSPEED = 200
+JUMPFORCE = 500
+ACCEL = 100
-[node name="White" type="Sprite" parent="."]
-position = Vector2( -4.76837e-07, 0 )
-scale = Vector2( 20, 20 )
+[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
+current = true
+zoom = Vector2( 0.5, 0.5 )
+smoothing_enabled = true