From dbb42c99e07320bc20d77cdbe404a8071c0a522e Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sat, 24 Jun 2023 18:02:46 -0400 Subject: Ported game to Godot 4; Major changes --- assets/images/red.png.import | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) (limited to 'assets/images/red.png.import') diff --git a/assets/images/red.png.import b/assets/images/red.png.import index 5a2c519..9cc93a4 100644 --- a/assets/images/red.png.import +++ b/assets/images/red.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex" +type="CompressedTexture2D" +uid="uid://ku1h6xsrjgw7" +path="res://.godot/imported/red.png-d44243e19e862ff3fcc4b3076df74c71.ctex" metadata={ "vram_texture": false } @@ -10,26 +11,24 @@ metadata={ [deps] source_file="res://assets/images/red.png" -dest_files=[ "res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex" ] +dest_files=["res://.godot/imported/red.png-d44243e19e862ff3fcc4b3076df74c71.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3