From 9541a472e0b38369d169ad3f7bb250a8127bc471 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Fri, 12 Aug 2022 22:58:33 -0400 Subject: Added new music; Victor --- game/characters/player/Player.tscn | 35 +++++++++++------------------------ game/characters/victor/Victor.gd | 7 +++++++ game/characters/victor/Victor.tscn | 14 ++++++++++++++ 3 files changed, 32 insertions(+), 24 deletions(-) create mode 100644 game/characters/victor/Victor.gd create mode 100644 game/characters/victor/Victor.tscn (limited to 'game/characters') diff --git a/game/characters/player/Player.tscn b/game/characters/player/Player.tscn index a7ee0e4..3a3bba7 100644 --- a/game/characters/player/Player.tscn +++ b/game/characters/player/Player.tscn @@ -1,38 +1,25 @@ [gd_scene load_steps=4 format=2] +[ext_resource path="res://game/characters/player/Player.gd" type="Script" id=1] [ext_resource path="res://assets/images/white.png" type="Texture" id=2] -[sub_resource type="GDScript" id=2] -script/source = "extends KinematicBody2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = \"text\" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass -" - [sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 160, 160 ) +extents = Vector2( 8, 8 ) [node name="Player" type="KinematicBody2D"] -script = SubResource( 2 ) +position = Vector2( 50, 600 ) +script = ExtResource( 1 ) +MAXSPEED = 200 +JUMPFORCE = 500 +ACCEL = 100 -[node name="White" type="Sprite" parent="."] -position = Vector2( -4.76837e-07, 0 ) -scale = Vector2( 20, 20 ) +[node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] +current = true +zoom = Vector2( 0.5, 0.5 ) +smoothing_enabled = true diff --git a/game/characters/victor/Victor.gd b/game/characters/victor/Victor.gd new file mode 100644 index 0000000..7d8259f --- /dev/null +++ b/game/characters/victor/Victor.gd @@ -0,0 +1,7 @@ +extends KinematicBody2D + +var speed = 100 +var velocity = Vector2(0, 0) + +func _physics_process(_delta): + pass diff --git a/game/characters/victor/Victor.tscn b/game/characters/victor/Victor.tscn new file mode 100644 index 0000000..1cd8f7a --- /dev/null +++ b/game/characters/victor/Victor.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://assets/images/blue.png" type="Texture" id=1] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 8, 8 ) + +[node name="Victor" type="KinematicBody2D"] + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource( 1 ) -- cgit v1.2.3