[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/images/white.png" type="Texture" id=2] [sub_resource type="GDScript" id=2] script/source = "extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass " [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 160, 160 ) [node name="Player" type="KinematicBody2D"] script = SubResource( 2 ) [node name="White" type="Sprite" parent="."] position = Vector2( -4.76837e-07, 0 ) scale = Vector2( 20, 20 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."]