extends CharacterBody2D const JUMP_VELOCITY = -500.0 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta): # Add the gravity. if not is_on_floor(): velocity.y += gravity * delta # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. velocity.x = 1 * Stats.playerspeed move_and_slide() if Stats.playerdead == true: queue_free() get_tree().paused = true $"../Game Over".show()