extends KinematicBody2D const UP = Vector2(0,-1) export var GRAVITY = 20 export var MAXFALLSPEED = 200 export var MAXSPEED = 80 export var JUMPFORCE = 300 export var ACCEL = 20 var motion = Vector2() func _physics_process(_delta): motion.y += GRAVITY if motion.y > MAXFALLSPEED: motion.y = MAXFALLSPEED motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED) if Input.is_action_pressed("left"): motion.x -= ACCEL elif Input.is_action_pressed("right"): motion.x += ACCEL else: motion.x = lerp(motion.x,0,0.2) if is_on_floor(): if Input.is_action_just_pressed("jump"): motion.y = -JUMPFORCE motion = move_and_slide(motion,UP)