extends CharacterBody2D var SPEED = 100 var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") var player func _physics_process(delta): velocity.y += gravity * delta player = get_node("../Player") var direction = (player.position - self.position).normalized() velocity.x = direction.x * SPEED move_and_slide() func _on_player_collision_body_entered(body): if body.name == "Player": print("Killed player") Stats.playerdead == true