extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_2d_body_entered(body): if body.name == "Player": Stats.money += 5 var popuptween = create_tween() popuptween.tween_property($"../MoneySpent", "position", position - Vector2(888,0), 0.2) print("Oh no! Victor spent some money!") Stats.victorannoyed += 1 self.queue_free()