Histacom2/Histacom2.Engine/UI/ClassicLabel.cs

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1.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Histacom2.Engine.UI
{
public class ClassicLabel : Control
{
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public bool DropShadow { get; set; }
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public ClassicLabel()
{
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SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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TextChanged += (s, e) => Invalidate();
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}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var gfx = e.Graphics;
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if (BackColor != Color.Transparent) gfx.Clear(BackColor);
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StringFormat sf = new StringFormat();
sf.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.Show;
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
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gfx.DrawString(Text, Font, new SolidBrush(ForeColor), ClientRectangle, sf);
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Height = (int)gfx.MeasureString(Text, Font, ClientRectangle.Width).Height;
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}
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private const int CS_DROPSHADOW = 0x00020000;
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
if (DropShadow) cp.ClassStyle |= CS_DROPSHADOW;
return cp;
}
}
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}
}