Improved readme, license, and fixed a couple of things on the title screen

This commit is contained in:
Michael Webb 2019-04-02 07:08:20 -05:00
parent 57451e07c3
commit 2861282fa1
4 changed files with 26 additions and 25 deletions

View file

@ -33,7 +33,7 @@ private void AchievementScreen_Load(object sender, EventArgs e)
listView1.Items[1].Text = "Destruction Ending";
}
if (achieved[20] == 1) listView2.Items[0].ImageIndex = 0;
if (achieved[21] == 1) listView2.Items[1].ImageIndex = 0;
// if (achieved[21] == 1) listView2.Items[1].ImageIndex = 0;
}
private void button1_Click(object sender, EventArgs e)

View file

@ -32,7 +32,6 @@ private void InitializeComponent()
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(TitleScreen));
this.program = new System.Windows.Forms.Panel();
this.programContent = new System.Windows.Forms.Panel();
this.pictureBox3 = new System.Windows.Forms.PictureBox();
this.panel2 = new System.Windows.Forms.Panel();
this.gameversion = new System.Windows.Forms.Label();
this.startbutton = new System.Windows.Forms.PictureBox();
@ -52,9 +51,9 @@ private void InitializeComponent()
this.bottomleftcorner = new System.Windows.Forms.Panel();
this.topleftcorner = new System.Windows.Forms.Panel();
this.updateText = new System.Windows.Forms.Timer(this.components);
this.label1 = new System.Windows.Forms.Label();
this.program.SuspendLayout();
this.programContent.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).BeginInit();
this.panel2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.startbutton)).BeginInit();
this.startmenu.SuspendLayout();
@ -81,7 +80,7 @@ private void InitializeComponent()
// programContent
//
this.programContent.BackColor = System.Drawing.Color.Teal;
this.programContent.Controls.Add(this.pictureBox3);
this.programContent.Controls.Add(this.label1);
this.programContent.Controls.Add(this.panel2);
this.programContent.Controls.Add(this.startmenu);
this.programContent.Controls.Add(this.pictureBox2);
@ -91,15 +90,6 @@ private void InitializeComponent()
this.programContent.Size = new System.Drawing.Size(791, 300);
this.programContent.TabIndex = 9;
//
// pictureBox3
//
this.pictureBox3.BackgroundImage = global::Histacom2.Properties.Resources.CopyrightNotice;
this.pictureBox3.Location = new System.Drawing.Point(162, 220);
this.pictureBox3.Name = "pictureBox3";
this.pictureBox3.Size = new System.Drawing.Size(225, 50);
this.pictureBox3.TabIndex = 13;
this.pictureBox3.TabStop = false;
//
// panel2
//
this.panel2.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("panel2.BackgroundImage")));
@ -163,7 +153,7 @@ private void InitializeComponent()
this.startmenuitems.Name = "startmenuitems";
this.startmenuitems.Padding = new System.Windows.Forms.Padding(1, 2, 0, 0);
this.startmenuitems.RenderMode = System.Windows.Forms.ToolStripRenderMode.System;
this.startmenuitems.Size = new System.Drawing.Size(140, 220);
this.startmenuitems.Size = new System.Drawing.Size(140, 239);
this.startmenuitems.TabIndex = 0;
this.startmenuitems.Text = "StartMenu";
//
@ -310,6 +300,18 @@ private void InitializeComponent()
//
this.updateText.Enabled = true;
this.updateText.Tick += new System.EventHandler(this.updateText_Tick);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.ForeColor = System.Drawing.Color.White;
this.label1.Location = new System.Drawing.Point(161, 228);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(293, 39);
this.label1.TabIndex = 14;
this.label1.Text = "© Philip Adams, Michael Webb and contributors, 2010-2019.\r\nAll operating systems " +
"shown in this game\r\nbelong to their respective owners.";
//
// TitleScreen
//
@ -328,7 +330,7 @@ private void InitializeComponent()
this.Load += new System.EventHandler(this.TitleScreen_Load);
this.program.ResumeLayout(false);
this.programContent.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).EndInit();
this.programContent.PerformLayout();
this.panel2.ResumeLayout(false);
this.panel2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.startbutton)).EndInit();
@ -365,6 +367,6 @@ private void InitializeComponent()
private System.Windows.Forms.Timer updateText;
private System.Windows.Forms.PictureBox pictureBox2;
private System.Windows.Forms.ToolStripMenuItem achievementsToolStripMenuItem;
private System.Windows.Forms.PictureBox pictureBox3;
private System.Windows.Forms.Label label1;
}
}

View file

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2017 Histacom2-Devs
Copyright (c) 2019 Michael Webb and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View file

@ -1,8 +1,7 @@
<a href="https://ci.appveyor.com/project/timehack/timehack"><img src="https://ci.appveyor.com/api/projects/status/8x34p8b0i2idblgd?svg=true" style="border: 0;" alt="AppVeyor Badge"></a>
[![Discord](https://img.shields.io/discord/266018132827570176.svg?colorB=7289DA&label=discord)](https://discord.gg/ffuXR9k)
[![Discord](https://img.shields.io/discord/562604068493852675.svg?colorB=7289DA&label=discord)](https://discord.gg/CeBBXWN)
# Histacom 2
## The remake of the original hacking simulator!
[![# Histacom 2](https://raw.githubusercontent.com/TheRandomMelon/Histacom2/master/Histacom2/Resources/TitleScreen/Histacom2_Logo.png)]
Histacom 2 is a C# version of the PC game Histacom, released by 12padams in 2010. Here are some of our goals:
* Get Histacom 2 to the same playable state that the original Histacom's in and beyond.
* Add more applications to the operating systems.
@ -15,14 +14,14 @@ Load the ``.sln`` project file into Visual Studio and compile. No further steps
## Links
Histacom 2 has a Discord server at https://discord.gg/FZgQMDe (You can also click on the dark blue Discord Badge)
Discord server: https://discord.gg/CeBBXWN (You can also click on the dark blue Discord Badge)
Histacom 2 has an AppVeyor project at https://ci.appveyor.com/project/timehack/timehack (You can also use the AppVeyor badge)
AppVeyor project: https://ci.appveyor.com/project/timehack/timehack (You can also use the AppVeyor badge)
Histacom 2 has a YouTube channel at https://www.youtube.com/channel/UCU3uiIgHdLaNvPYEB1hWPsg (We have a tutorial on how to contribute over there)
YouTube Channel: https://www.youtube.com/channel/UCU3uiIgHdLaNvPYEB1hWPsg (Note that the videos are probably outdated.)
## Documentation
Histacom 2's documentation can be found on the Histacom 2 Wiki: https://github.com/LemonyStudios/Histacom2/wiki
Histacom 2's documentation can be found on the Histacom 2 Wiki: https://github.com/TheRandomMelon/Histacom2/wiki
## License
Histacom 2 is licensed under the [MIT license](https://github.com/LemonyStudios/Histacom2/blob/master/LICENSE). All code committed to the Histacom 2 repository becomes the property of the LemonyStudios, and will **not** be removed upon request.
Histacom 2 is licensed under the [MIT license](https://github.com/TheRandomMelon/Histacom2/blob/master/LICENSE). All code committed to the Histacom 2 repository becomes the property of Michael Webb, and cannot be removed under request. Please consider this before contributing.