gtn things

This commit is contained in:
lempamo 2017-08-22 20:44:03 -04:00
parent 085ae85fd5
commit 99fef5c573
17 changed files with 639 additions and 3 deletions

View file

@ -78,6 +78,15 @@
<DependentUpon>WinClassic.cs</DependentUpon> <DependentUpon>WinClassic.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Theme.cs" /> <Compile Include="Theme.cs" />
<Compile Include="UI\ClassicButton.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UI\ClassicButton.Designer.cs">
<DependentUpon>ClassicButton.cs</DependentUpon>
</Compile>
<Compile Include="UI\IProgressBar.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="WindowManager.cs" /> <Compile Include="WindowManager.cs" />
<Compile Include="MessageParser.cs" /> <Compile Include="MessageParser.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
@ -104,6 +113,9 @@
<EmbeddedResource Include="Template\WinClassic.resx"> <EmbeddedResource Include="Template\WinClassic.resx">
<DependentUpon>WinClassic.cs</DependentUpon> <DependentUpon>WinClassic.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="UI\ClassicButton.resx">
<DependentUpon>ClassicButton.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="Resources\chord.wav" /> <Content Include="Resources\chord.wav" />

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@ -0,0 +1,91 @@
namespace TimeHACK.Engine.UI
{
partial class ClassicButton
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.borderpart = new System.Windows.Forms.Panel();
this.graystuff = new System.Windows.Forms.Panel();
this.lessgraystuff = new System.Windows.Forms.Label();
this.borderpart.SuspendLayout();
this.graystuff.SuspendLayout();
this.SuspendLayout();
//
// borderpart
//
this.borderpart.BackColor = System.Drawing.Color.White;
this.borderpart.Controls.Add(this.graystuff);
this.borderpart.Location = new System.Drawing.Point(0, 0);
this.borderpart.Name = "borderpart";
this.borderpart.Size = new System.Drawing.Size(99, 24);
this.borderpart.TabIndex = 0;
//
// graystuff
//
this.graystuff.BackColor = System.Drawing.Color.Gray;
this.graystuff.Controls.Add(this.lessgraystuff);
this.graystuff.Location = new System.Drawing.Point(1, 1);
this.graystuff.Name = "graystuff";
this.graystuff.Size = new System.Drawing.Size(98, 23);
this.graystuff.TabIndex = 0;
//
// lessgraystuff
//
this.lessgraystuff.BackColor = System.Drawing.Color.Silver;
this.lessgraystuff.Location = new System.Drawing.Point(0, 0);
this.lessgraystuff.Margin = new System.Windows.Forms.Padding(0);
this.lessgraystuff.Name = "lessgraystuff";
this.lessgraystuff.Size = new System.Drawing.Size(97, 22);
this.lessgraystuff.TabIndex = 0;
this.lessgraystuff.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.lessgraystuff.Paint += new System.Windows.Forms.PaintEventHandler(this.lessgraystuff_Paint);
//
// ClassicButton
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.Controls.Add(this.borderpart);
this.Name = "ClassicButton";
this.Size = new System.Drawing.Size(100, 25);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.ClassicButton_Paint);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseDown);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ClassicButton_MouseUp);
this.Resize += new System.EventHandler(this.ClassicButton_Resize);
this.borderpart.ResumeLayout(false);
this.graystuff.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel borderpart;
private System.Windows.Forms.Panel graystuff;
private System.Windows.Forms.Label lessgraystuff;
}
}

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@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TimeHACK.Engine.UI
{
public partial class ClassicButton : UserControl
{
public ClassicButton()
{
InitializeComponent();
}
private void ClassicButton_SizeChanged(object sender, EventArgs e)
{
}
private void ClassicButton_MouseDown(object sender, MouseEventArgs e)
{
this.BackColor = Color.White;
borderpart.BackColor = Color.Black;
lessgraystuff.Location = new Point(1, 1);
}
private void ClassicButton_Paint(object sender, PaintEventArgs e)
{
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
base.OnPaint(e);
}
private void lessgraystuff_Paint(object sender, PaintEventArgs e)
{
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
base.OnPaint(e);
}
private void ClassicButton_MouseUp(object sender, MouseEventArgs e)
{
this.BackColor = Color.Black;
borderpart.BackColor = Color.White;
lessgraystuff.Location = new Point(0, 0);
}
private void ClassicButton_Resize(object sender, EventArgs e)
{
borderpart.Size = new Size(this.Width - 1, this.Height - 1);
graystuff.Size = new Size(this.Width - 2, this.Height - 2);
lessgraystuff.Size = new Size(this.Width - 3, this.Height - 3);
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -0,0 +1,125 @@
namespace TimeHACK.OS.Win95.Win95Apps
{
partial class GuessTheNumber
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.pictureBox2 = new System.Windows.Forms.PictureBox();
this.pictureBox3 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).BeginInit();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(20, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(224, 13);
this.label1.TabIndex = 0;
this.label1.Text = "I am thinking of a number between 1 and 100.";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(16, 36);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(40, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Guess:";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(58, 33);
this.textBox1.MaxLength = 3;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(33, 20);
this.textBox1.TabIndex = 2;
//
// pictureBox1
//
this.pictureBox1.BackgroundImage = global::TimeHACK.Properties.Resources.GTN95_Check;
this.pictureBox1.Location = new System.Drawing.Point(191, 30);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(55, 27);
this.pictureBox1.TabIndex = 3;
this.pictureBox1.TabStop = false;
//
// pictureBox2
//
this.pictureBox2.Location = new System.Drawing.Point(97, 31);
this.pictureBox2.Name = "pictureBox2";
this.pictureBox2.Size = new System.Drawing.Size(88, 24);
this.pictureBox2.TabIndex = 4;
this.pictureBox2.TabStop = false;
//
// pictureBox3
//
this.pictureBox3.BackgroundImage = global::TimeHACK.Properties.Resources.GTN95_Restart;
this.pictureBox3.Location = new System.Drawing.Point(19, 62);
this.pictureBox3.Name = "pictureBox3";
this.pictureBox3.Size = new System.Drawing.Size(227, 23);
this.pictureBox3.TabIndex = 5;
this.pictureBox3.TabStop = false;
//
// GuessTheNumber
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Silver;
this.Controls.Add(this.pictureBox3);
this.Controls.Add(this.pictureBox2);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "GuessTheNumber";
this.Size = new System.Drawing.Size(268, 100);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.PictureBox pictureBox2;
private System.Windows.Forms.PictureBox pictureBox3;
}
}

View file

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TimeHACK.OS.Win95.Win95Apps
{
public partial class GuessTheNumber : UserControl
{
public GuessTheNumber()
{
InitializeComponent();
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -135,6 +135,16 @@ internal static System.IO.UnmanagedMemoryStream AIMmessagesent {
} }
} }
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ButtonPattern {
get {
object obj = ResourceManager.GetObject("ButtonPattern", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>
@ -184,6 +194,56 @@ internal static System.Drawing.Bitmap google {
} }
} }
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GTN95_Check {
get {
object obj = ResourceManager.GetObject("GTN95_Check", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GTN95_CheckClicked {
get {
object obj = ResourceManager.GetObject("GTN95_CheckClicked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GTN95_Higher {
get {
object obj = ResourceManager.GetObject("GTN95_Higher", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GTN95_Restart {
get {
object obj = ResourceManager.GetObject("GTN95_Restart", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GTN95_RestartClicked {
get {
object obj = ResourceManager.GetObject("GTN95_RestartClicked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary> /// </summary>

View file

@ -792,6 +792,24 @@
<data name="IE3_SwirlyThings" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="IE3_SwirlyThings" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IE3\IE3_SwirlyThings.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\IE3\IE3_SwirlyThings.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="ButtonPattern" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ButtonPattern.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GTN95_Check" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GuessTheNumber\GTN95_Check.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GTN95_CheckClicked" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GuessTheNumber\GTN95_CheckClicked.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GTN95_Higher" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GuessTheNumber\GTN95_Higher.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GTN95_Restart" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GuessTheNumber\GTN95_Restart.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="GTN95_RestartClicked" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GuessTheNumber\GTN95_RestartClicked.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="IE3_BackHover" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="IE3_BackHover" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\IE3\IE3_BackHover.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\IE3\IE3_BackHover.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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@ -138,6 +138,12 @@
<Compile Include="OS\Win2K\Win2KApps\SurviveTheDay.Designer.cs"> <Compile Include="OS\Win2K\Win2KApps\SurviveTheDay.Designer.cs">
<DependentUpon>SurviveTheDay.cs</DependentUpon> <DependentUpon>SurviveTheDay.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="OS\Win95\Win95Apps\GuessTheNumber.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="OS\Win95\Win95Apps\GuessTheNumber.Designer.cs">
<DependentUpon>GuessTheNumber.cs</DependentUpon>
</Compile>
<Compile Include="OS\Win95\Win95Apps\IE4Sites\12padams1998.cs"> <Compile Include="OS\Win95\Win95Apps\IE4Sites\12padams1998.cs">
<SubType>UserControl</SubType> <SubType>UserControl</SubType>
</Compile> </Compile>
@ -362,6 +368,9 @@
<EmbeddedResource Include="OS\Win2K\Win2KApps\SurviveTheDay.resx"> <EmbeddedResource Include="OS\Win2K\Win2KApps\SurviveTheDay.resx">
<DependentUpon>SurviveTheDay.cs</DependentUpon> <DependentUpon>SurviveTheDay.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="OS\Win95\Win95Apps\GuessTheNumber.resx">
<DependentUpon>GuessTheNumber.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="OS\Win95\Win95Apps\IE4Sites\12padams1998.resx"> <EmbeddedResource Include="OS\Win95\Win95Apps\IE4Sites\12padams1998.resx">
<DependentUpon>12padams1998.cs</DependentUpon> <DependentUpon>12padams1998.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
@ -432,9 +441,6 @@
<EmbeddedResource Include="SaveDialogs\NewGameDialog.resx"> <EmbeddedResource Include="SaveDialogs\NewGameDialog.resx">
<DependentUpon>NewGameDialog.cs</DependentUpon> <DependentUpon>NewGameDialog.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<Compile Include="UI\IProgressBar.cs">
<SubType>Component</SubType>
</Compile>
<EmbeddedResource Include="OS\Win95\Win95.resx"> <EmbeddedResource Include="OS\Win95\Win95.resx">
<DependentUpon>Win95.cs</DependentUpon> <DependentUpon>Win95.cs</DependentUpon>
<SubType>Designer</SubType> <SubType>Designer</SubType>
@ -526,6 +532,12 @@
<None Include="Resources\EndingPiracy.png" /> <None Include="Resources\EndingPiracy.png" />
<None Include="Resources\AchievementMines.png" /> <None Include="Resources\AchievementMines.png" />
<None Include="Resources\distort1.wav" /> <None Include="Resources\distort1.wav" />
<None Include="Resources\GuessTheNumber\GTN95_Check.png" />
<None Include="Resources\GuessTheNumber\GTN95_CheckClicked.png" />
<None Include="Resources\GuessTheNumber\GTN95_Higher.png" />
<None Include="Resources\GuessTheNumber\GTN95_Restart.png" />
<None Include="Resources\GuessTheNumber\GTN95_RestartClicked.png" />
<None Include="Resources\ButtonPattern.png" />
<Content Include="Resources\Icon128x.ico" /> <Content Include="Resources\Icon128x.ico" />
<None Include="Resources\ICTheme_BG.jpg" /> <None Include="Resources\ICTheme_BG.jpg" />
<None Include="Resources\IE3\IE3_SwirlyThings.png" /> <None Include="Resources\IE3\IE3_SwirlyThings.png" />