Improved the README a LOT

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[![Discord](https://discordapp.com/api/guilds/234414439330349056/widget.png?style=shield)](https://discord.gg/FZgQMDe) [![Discord](https://discordapp.com/api/guilds/234414439330349056/widget.png?style=shield)](https://discord.gg/FZgQMDe)
# TimeHACK # TimeHACK
## The original hacking simulator! ## The remake of the original hacking simulator!
TimeHACK is a C# version of the PC game Histacom, released by 12padams in 2010. Here are some of our goals: TimeHACK is a C# version of the PC game Histacom, released by 12padams in 2010. Here are some of our goals:
* Get TimeHACK to the same playable state that Histacom is in. * Get TimeHACK to the same playable state that Histacom's in and beyond.
* Write a new engine and make an API to develop your own applications. * Write a new engine and make an API so that you can easily develop your own applications.
* Create a new Window Manager to make the development of apps easier. * Create a new Window Manager to make the development of apps easier.
## Building ## Building
TimeHACK is currently being developed on Microsoft Visual Studio 2017. Visual Studio 2015 has also been proven to work. If you are using a different IDE, please use caution. We cannot guarantee the stability of other IDEs. TimeHACK is currently being developed in Microsoft Visual Studio 2017. Visual Studio 2015 has also been proven to work. If you are using a different IDE, please do so with caution. We cannot guarantee the stability of other IDEs.
Load the ``.SLN`` project file into Visual Studio and compile. No further steps are required. This list may grow in the future. Load the ``.sln`` project file into Visual Studio and compile. No further steps are required. This list may grow in the future.
## Links ## Links
TimeHACK has a forum at http://www.ashifter.ml/timehack/forum TimeHACK has a forum at https://www.ashifter.ml/timehack/forum
TimeHACK has a Discord at https://discord.gg/FZgQMDe (You can also click on the Purple Discord Badge) TimeHACK has a Discord server at https://discord.gg/FZgQMDe (You can also click on the dark blue Discord Badge)
TimeHACK has an AppVeyor at https://ci.appveyor.com/project/timehack/timehack (You can also use the AppVeyor Badge) TimeHACK has an AppVeyor project at https://ci.appveyor.com/project/timehack/timehack (You can also use the AppVeyor badge)
TimeHACK has a YouTube channel at https://www.youtube.com/channel/UCU3uiIgHdLaNvPYEB1hWPsg (This has a tutorial on how to contribute) TimeHACK has a YouTube channel at https://www.youtube.com/channel/UCU3uiIgHdLaNvPYEB1hWPsg (We have a tutorial on how to contribute over there)
## Documentation ## Documentation
TimeHACK Documentation can be found at the TimeHACK Wiki. https://github.com/TimeHACKDevs/TimeHACK/wiki TimeHACK's documentation can be found on the TimeHACK Wiki: https://github.com/TimeHACKDevs/TimeHACK/wiki
## Other Repositories ## Other Repositories
We do have another repo which is of an completely discontinued porject called "HistacomVB", the idea of it being that it was, rather than a rewrite like this, the old game except being built upon. In the end however we stopped it because have "HistacomVB" and "TimeHACK" was just stupid. If you REALLY want to see the repo you can here: http://www.github.com/TimeHACKDevs/HistacomVB * A completely discontinued project called "HistacomVB".
The idea of it being that it was the old game except being built upon. In the end, however, we stopped it because having "HistacomVB" and "TimeHACK" was just stupid. If you REALLY want to see the repo, click here: http://www.github.com/TimeHACKDevs/HistacomVB
## License ## License
TimeHACK is Licensed under the [MIT Software license](https://github.com/TimeHACKDevs/TimeHACK/blob/master/LICENSE). All code contributed to the TimeHACK project is the property of the TimeHACK development team, and will not be removed upon request. TimeHACK is licensed under the [MIT license](https://github.com/TimeHACKDevs/TimeHACK/blob/master/LICENSE). All code committed to the TimeHACK repository becomes the property of the TimeHACK Development Team, and will **not** be removed upon request.

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