mirror of
https://github.com/HistacomUnity/Histacom2-old.git
synced 2025-01-22 09:02:01 -05:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Histacom2.Engine.UI
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{
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public class ClassicLabel : Control
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{
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public bool DropShadow { get; set; }
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public ClassicLabel()
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{
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SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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TextChanged += (s, e) => Invalidate();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var gfx = e.Graphics;
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if (BackColor != Color.Transparent) gfx.Clear(BackColor);
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StringFormat sf = new StringFormat();
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sf.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.Show;
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
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gfx.DrawString(Text, Font, new SolidBrush(ForeColor), ClientRectangle, sf);
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Height = (int)gfx.MeasureString(Text, Font, ClientRectangle.Width).Height;
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}
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private const int CS_DROPSHADOW = 0x00020000;
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protected override CreateParams CreateParams
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{
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get
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{
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CreateParams cp = base.CreateParams;
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if (DropShadow) cp.ClassStyle |= CS_DROPSHADOW;
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return cp;
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}
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}
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}
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}
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