mirror of
https://github.com/ShiftOS-Rewind/ShiftOS.git
synced 2025-01-22 11:21:45 -05:00
72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ShiftOS.Main.Apps
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{
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public partial class Pong : UserControl
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{
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bool goUp = false;
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bool goDown = false;
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int speed = 5;
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float ballX = 5;
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float ballY = 5;
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public Pong()
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{
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InitializeComponent();
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gameTimer.Start();
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ResetToRest();
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}
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void ResetToRest()
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{
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ball.Location = new Point((int)Math.Round(this.Width / 2d, 0), (int)Math.Round(this.Height / 2d, 0));
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playerPaddle.Location = new Point(playerPaddle.Location.X, (int)Math.Round(this.Height / 2d, 0));
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cpuPaddle.Location = new Point(cpuPaddle.Location.X, (int)Math.Round(this.Height / 2d, 0));
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}
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private void Pong_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.W) goUp = true;
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if (e.KeyCode == Keys.S) goDown = true;
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}
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private void Pong_KeyUp(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.W) goUp = false;
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if (e.KeyCode == Keys.S) goDown = false;
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}
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private void gameTimer_Tick(object sender, EventArgs e)
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{
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ball.Top -= (int)ballY;
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ball.Left -= (int)ballX;
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cpuPaddle.Top += speed;
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if (cpuPaddle.Top < 0 || cpuPaddle.Top > this.Height) speed = -speed;
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if (ball.Left < 0)
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{
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ResetToRest();
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ballX = -ballX;
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}
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if (ball.Left + ball.Width > this.Height)
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{
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ResetToRest();
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ballX = -ballX;
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}
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if (ball.Top < 0 || ball.Top + ball.Height > this.Height) ballY = -ballY;
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if (ball.Bounds.IntersectsWith(playerPaddle.Bounds) || ball.Bounds.IntersectsWith(cpuPaddle.Bounds)) ballX = -ballX;
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if (goUp && playerPaddle.Top > 0) playerPaddle.Top -= 8;
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if (goDown && playerPaddle.Top < this.Height) playerPaddle.Top += 8;
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}
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}
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}
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