More enhanced code management and DesktopEnvironment experiments

This commit is contained in:
EverythingWindows 2022-11-16 08:28:22 +07:00
parent 5aceb7cf1e
commit 415ee1e40d
27 changed files with 239 additions and 27 deletions

View file

@ -1,4 +1,14 @@
Module ConsoleAPI
Public Sub Console_Windowed()
Console.WindowState = FormWindowState.Normal
End Sub
Public Sub Console_Full()
Console.FormBorderStyle = FormBorderStyle.None
Console.WindowState = FormWindowState.Maximized
End Sub
Public Sub NewLine(str As String)
Console.TextBox1.Text = Console.TextBox1.Text & Environment.NewLine & str
End Sub

View file

@ -170,13 +170,10 @@
Console.BadCommand = False
Undeveloped()
Case "shutdown", "shut down"
NewLine("Saving game...")
If Strings.OnceInfo(6) = "story" Then
SaveGame()
End If
Cursor.Show()
ShiftOSMenu.Show()
Console.Close()
TerminateShiftOS()
Case "startx"
StartX()
Console_Windowed()
Case "textpad"
If Strings.AvailableFeature(17) = "1" Then
TextPad_WarnFile()

View file

@ -0,0 +1,15 @@
Module Terminate
Public Sub TerminateShiftOS()
NewLine("Stopping the Window Manager...")
StopX()
Console_Full()
If Strings.OnceInfo(6) = "story" Then
NewLine("Saving game...")
SaveGame()
End If
Cursor.Show()
NewLine("Shutting down...")
ShiftOSMenu.Show()
Console.Close()
End Sub
End Module

View file

@ -16,8 +16,7 @@ Public Class Console
Public ShOSKey As String
Private Sub Console_Load(sender As Object, e As EventArgs) Handles MyBase.Load
FormBorderStyle = FormBorderStyle.None
WindowState = FormWindowState.Maximized
Console_Full()
Cursor.Hide()
InitializeTerminal()
End Sub

View file

@ -0,0 +1,43 @@
<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
Partial Class Desktop
Inherits System.Windows.Forms.Form
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
Try
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
Finally
MyBase.Dispose(disposing)
End Try
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Me.SuspendLayout()
'
'Desktop
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.BackColor = System.Drawing.Color.Red
Me.ClientSize = New System.Drawing.Size(800, 450)
Me.ForeColor = System.Drawing.Color.White
Me.Name = "Desktop"
Me.ShowIcon = False
Me.ShowInTaskbar = False
Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
Me.Text = "Desktop"
Me.TopMost = True
Me.ResumeLayout(False)
End Sub
End Class

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -0,0 +1,3 @@
Public Class Desktop
End Class

View file

@ -0,0 +1,12 @@
Module DesktopManager
Public Sub StartX()
Desktop.Show()
Desktop.TopMost = False
Desktop.FormBorderStyle = FormBorderStyle.None
Desktop.WindowState = FormWindowState.Maximized
End Sub
Public Sub StopX()
Desktop.Close()
End Sub
End Module

View file

@ -93,6 +93,7 @@
<Import Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Compile Include="Functions\InGame\Terminate.vb" />
<Compile Include="MainForms\BugSlap.Designer.vb">
<DependentUpon>BugSlap.vb</DependentUpon>
</Compile>
@ -112,6 +113,13 @@
<SubType>Form</SubType>
</Compile>
<Compile Include="Functions\InGame\DirectoryManagements.vb" />
<Compile Include="MainForms\DesktopEnvironment\master\Desktop.Designer.vb">
<DependentUpon>Desktop.vb</DependentUpon>
</Compile>
<Compile Include="MainForms\DesktopEnvironment\master\Desktop.vb">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForms\DesktopEnvironment\master\DesktopManager.vb" />
<Compile Include="MainForms\Epilepsy.Designer.vb">
<DependentUpon>Epilepsy.vb</DependentUpon>
</Compile>
@ -149,24 +157,24 @@
</Compile>
<Compile Include="API\ConsoleAPI.vb" />
<Compile Include="API\TerminalAPI.vb" />
<Compile Include="Terminal Applications\External\App_TextPad.vb" />
<Compile Include="Terminal Applications\External\TerminalExternalApps.vb" />
<Compile Include="TerminalApplications\External\App_TextPad.vb" />
<Compile Include="TerminalApplications\External\TerminalExternalApps.vb" />
<Compile Include="Functions\InGame\TerminalColorSystem.vb" />
<Compile Include="Terminal Applications\Internal\Com_05tray.vb" />
<Compile Include="Terminal Applications\Internal\Com_Codepoint.vb" />
<Compile Include="Terminal Applications\Internal\Com_Cowsay.vb" />
<Compile Include="Terminal Applications\Internal\Com_Help.vb" />
<Compile Include="Terminal Applications\Internal\Com_Hostname.vb" />
<Compile Include="Terminal Applications\Internal\Com_Infobar.vb" />
<Compile Include="Terminal Applications\Internal\Com_Pwd.vb" />
<Compile Include="Terminal Applications\Internal\Com_Rev.vb" />
<Compile Include="Terminal Applications\Internal\Com_Shiftfetch.vb" />
<Compile Include="Terminal Applications\Internal\Com_Shiftorium.vb" />
<Compile Include="Terminal Applications\Internal\Com_Su.vb" />
<Compile Include="Terminal Applications\Internal\Com_Username.vb" />
<Compile Include="Terminal Applications\Internal\Com_Ver.vb" />
<Compile Include="Terminal Applications\Internal\Com_Date.vb" />
<Compile Include="Terminal Applications\Internal\TerminalInternalApps.vb" />
<Compile Include="TerminalApplications\Internal\Com_05tray.vb" />
<Compile Include="TerminalApplications\Internal\Com_Codepoint.vb" />
<Compile Include="TerminalApplications\Internal\Com_Cowsay.vb" />
<Compile Include="TerminalApplications\Internal\Com_Help.vb" />
<Compile Include="TerminalApplications\Internal\Com_Hostname.vb" />
<Compile Include="TerminalApplications\Internal\Com_Infobar.vb" />
<Compile Include="TerminalApplications\Internal\Com_Pwd.vb" />
<Compile Include="TerminalApplications\Internal\Com_Rev.vb" />
<Compile Include="TerminalApplications\Internal\Com_Shiftfetch.vb" />
<Compile Include="TerminalApplications\Internal\Com_Shiftorium.vb" />
<Compile Include="TerminalApplications\Internal\Com_Su.vb" />
<Compile Include="TerminalApplications\Internal\Com_Username.vb" />
<Compile Include="TerminalApplications\Internal\Com_Ver.vb" />
<Compile Include="TerminalApplications\Internal\Com_Date.vb" />
<Compile Include="TerminalApplications\Internal\TerminalInternalApps.vb" />
<Compile Include="Functions\OutGame\TheUpdater.vb" />
<Compile Include="My Project\AssemblyInfo.vb" />
<Compile Include="My Project\Application.Designer.vb">
@ -184,7 +192,7 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Terminal Applications\Internal\Com_Time.vb" />
<Compile Include="TerminalApplications\Internal\Com_Time.vb" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MainForms\BugSlap.resx">
@ -196,6 +204,9 @@
<EmbeddedResource Include="MainForms\DebugWindow.resx">
<DependentUpon>DebugWindow.vb</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForms\DesktopEnvironment\master\Desktop.resx">
<DependentUpon>Desktop.vb</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForms\Epilepsy.resx">
<DependentUpon>Epilepsy.vb</DependentUpon>
</EmbeddedResource>
@ -233,6 +244,8 @@
</ItemGroup>
<ItemGroup>
<Folder Include="DevOnlyRes\" />
<Folder Include="MainForms\Applications\" />
<Folder Include="MainForms\WindowManager\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ShiftOSBuildLab.txt" />