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ShiftOS_TheReturn/ShiftOS.WinForms/AudioManager.cs

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2017-02-24 20:24:57 -05:00
/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ShiftOS.WinForms
{
public static class AudioManager
{
public static void Test()
{
}
internal static byte[] GetRandomSong()
{
var r = new Random().Next(1, 10);
switch (r)
{
case 1:
return Properties.Resources.Ambient1;
case 2:
return Properties.Resources.Ambient2;
case 3:
return Properties.Resources.Ambient3;
case 4:
return Properties.Resources.Ambient4;
case 5:
return Properties.Resources.Ambient5;
case 6:
return Properties.Resources.Ambient6;
case 7:
return Properties.Resources.Ambient7;
case 8:
return Properties.Resources.Ambient8;
default:
return Properties.Resources.Ambient9;
}
}
internal static void StartAmbientLoop()
{
var athread = new Thread(() =>
{
MemoryStream str = null;
NAudio.Wave.Mp3FileReader mp3 = null;
NAudio.Wave.WaveOut o = null;
bool shuttingDown = false;
Engine.AppearanceManager.OnExit += () =>
{
shuttingDown = true;
o?.Stop();
o?.Dispose();
mp3?.Close();
mp3?.Dispose();
str?.Close();
str?.Dispose();
};
while (shuttingDown == false)
{
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if (Engine.SaveSystem.CurrentSave != null)
{
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if (Engine.SaveSystem.CurrentSave.MusicEnabled)
{
str = new MemoryStream(GetRandomSong());
mp3 = new NAudio.Wave.Mp3FileReader(str);
o = new NAudio.Wave.WaveOut();
o.Init(mp3);
bool c = false;
o.Play();
o.PlaybackStopped += (s, a) =>
{
c = true;
};
while (!c)
{
if (Engine.SaveSystem.CurrentSave.MusicEnabled)
{
try
{
o.Volume = (float)Engine.SaveSystem.CurrentSave.MusicVolume / 100;
}
catch { }
}
else
{
o.Stop();
c = true;
}
Thread.Sleep(10);
}
}
else
{
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Thread.Sleep(10);
}
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}
else
{
Thread.Sleep(10);
}
}
});
athread.IsBackground = true;
athread.Start();
}
}
}