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ShiftOS_TheReturn/ShiftOS.Objects/Save.cs

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/*
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* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
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using System.Dynamic;
using System.Linq;
using System.Threading;
namespace ShiftOS.Objects
{
//Better to store this stuff server-side so we can do some neat stuff with hacking...
public class Save
{
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public bool MusicEnabled = true;
public bool SoundEnabled = true;
public int MusicVolume = 100;
[Obsolete("This save variable is no longer used in Beta 2.4 and above of ShiftOS. Please use ShiftOS.Engine.SaveSystem.CurrentUser.Username to access the current user's username.")]
public string Username { get; set; }
private List<Action> _setCpCallbacks = new List<Action>(); // everything in this list is called by Codepoints.set() and syncCp().
private ulong _cp = 0; // locally cached codepoints counter
private Object _cpLock = new Object(); // locked when modifying or reading the codepoints counter
private Object _webLock = new Object(); // locked when communicating with the server
private Timer _updTimer; // timer to start a new sync thread every 5 minutes
// Sync local Codepoints count with the server.
public void syncCp()
{
new Thread(() =>
{
lock (_cpLock)
{
lock (_webLock)
{
var uc = new ShiftOS.Unite.UniteClient("", UniteAuthToken);
_cp = uc.GetCodepoints();
}
}
foreach (Action a in _setCpCallbacks)
a();
}).Start();
}
// we have to write these wrapper functions so we can keep _setCpCallbacks private,
// so that it doesn't get serialised
public void addSetCpCallback(Action callback)
{
_setCpCallbacks.Add(callback);
}
public void removeSetCpCallback(Action callback)
{
_setCpCallbacks.Remove(callback);
}
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public bool IsSandbox = false;
public ulong Codepoints
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{
get
{
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if (IsSandbox == true)
return 0;
if (_updTimer == null)
_updTimer = new Timer((o) => syncCp(), null, 0, 300000);
lock (_cpLock)
{
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return _cp;
}
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}
set
{
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if (IsSandbox == true)
return;
lock (_cpLock)
{
_cp = value;
new Thread(() =>
{
lock (_webLock)
{
try
{
var uc = new ShiftOS.Unite.UniteClient("", UniteAuthToken);
uc.SetCodepoints(value);
}
catch
{ }
}
})
{
IsBackground = false
}.Start();
}
foreach (Action a in _setCpCallbacks)
a();
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}
}
public Dictionary<string, bool> Upgrades { get; set; }
public int StoryPosition { get; set; }
public string Language { get; set; }
public string MyShop { get; set; }
public List<string> CurrentLegions { get; set; }
public int MajorVersion { get; set; }
public int MinorVersion { get; set; }
public int Revision { get; set; }
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public string UniteAuthToken { get; set; }
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public bool IsPatreon { get; set; }
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public UserClass Class { get; set; }
public double RawReputation { get; set; }
public Reputation Reputation
{
get
{
return (Reputation)((int)Math.Round(RawReputation));
}
}
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public string Password { get; set; }
public bool PasswordHashed { get; set; }
public string SystemName { get; set; }
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private dynamic _settings = new SettingsObject();
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public int ShiftnetSubscription { get; set; }
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public Guid ID { get; set; }
public bool IsMUDAdmin { get; set; }
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public dynamic Settings
{
get
{
return _settings;
}
}
public int LastMonthPaid { get; set; }
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public List<string> StoriesExperienced { get; set; }
public int CountUpgrades()
{
int count = 0;
foreach (var upg in Upgrades)
{
if (upg.Value == true)
count++;
}
return count;
}
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public List<ClientSave> Users { get; set; }
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/// <summary>
/// DO NOT MODIFY THIS. EVER. YOU WILL BREAK THE STORYLINE. Let the engine do it's job.
/// </summary>
public string PickupPoint { get; set; }
}
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public class SettingsObject : DynamicObject
{
private Dictionary<string, object> _settings = null;
public SettingsObject()
{
_settings = new Dictionary<string, object>();
}
public override IEnumerable<string> GetDynamicMemberNames()
{
return _settings.Keys.ToArray();
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
if (_settings.ContainsKey(binder.Name))
{
result = _settings[binder.Name];
return true;
}
else
{
result = null;
return false;
}
}
public override bool TrySetMember(SetMemberBinder binder, object value)
{
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try
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{
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if (_settings.ContainsKey(binder.Name))
{
_settings[binder.Name] = value;
}
else
{
_settings.Add(binder.Name, value);
}
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}
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catch
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{
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}
return true;
}
}
}