Added ShiftLotto
Added ShiftLotto. It's a new shiftorium upgrade that lets you make (and lose) codepoints FAST.
This commit is contained in:
parent
449d43d22c
commit
1c0c7c6fa8
6 changed files with 472 additions and 2 deletions
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@ -50,7 +50,7 @@ namespace ShiftOS.WinForms.Applications
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"shiftorium", "codepoints", "shiftletters", "shops", "mud", "notification", "namechanger",
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"skinning", "skinloader", "calculator", "fileskimmer", "lua", "shiftnet", "terminal", "textpad"};
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List<String> contributorsWordlist = new List<string> { "philipadams", "carverh", "computelinux", "lempamo",
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"wowmom", "michaeltheshifter", "arencclc", "therandommelon", "pfg", "craftxbox"};
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"wowmom", "michaeltheshifter", "arencclc", "therandommelon", "pfg", "craftxbox", "ashifter"};
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List<string> osWordlist = new List<string>
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{
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@ -90,7 +90,8 @@ namespace ShiftOS.WinForms.Applications
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"vienna",
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"whistler",
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"windowsxp",
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"windowsforworkgroups"
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"windowsforworkgroups",
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"shiftos"
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};
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public ShiftLetters()
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202
ShiftOS.WinForms/Applications/ShiftLotto.Designer.cs
generated
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202
ShiftOS.WinForms/Applications/ShiftLotto.Designer.cs
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@ -0,0 +1,202 @@
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namespace ShiftOS.WinForms.Applications
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{
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partial class ShiftLotto
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftLotto));
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.button1 = new System.Windows.Forms.Button();
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.cpUpDown = new System.Windows.Forms.NumericUpDown();
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this.difUpDown = new System.Windows.Forms.NumericUpDown();
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this.label1 = new System.Windows.Forms.Label();
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this.timer1 = new System.Windows.Forms.Timer(this.components);
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this.label7 = new System.Windows.Forms.Label();
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((System.ComponentModel.ISupportInitialize)(this.cpUpDown)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.difUpDown)).BeginInit();
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this.SuspendLayout();
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(19, 49);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(376, 39);
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this.label2.TabIndex = 2;
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this.label2.Text = resources.GetString("label2.Text");
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(35, 122);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(60, 13);
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this.label3.TabIndex = 3;
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this.label3.Text = "Codepoints\r\n";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(319, 122);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(47, 13);
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this.label4.TabIndex = 4;
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this.label4.Text = "Difficulty";
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(22, 164);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(369, 23);
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this.button1.TabIndex = 6;
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this.button1.Text = "Go!";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// label5
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//
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this.label5.Location = new System.Drawing.Point(120, 136);
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this.label5.Name = "label5";
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this.label5.RightToLeft = System.Windows.Forms.RightToLeft.No;
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this.label5.Size = new System.Drawing.Size(173, 23);
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this.label5.TabIndex = 7;
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this.label5.Text = "0 CP";
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this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(173, 122);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(74, 13);
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this.label6.TabIndex = 8;
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this.label6.Text = "You could win";
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//
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// cpUpDown
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//
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this.cpUpDown.Location = new System.Drawing.Point(22, 138);
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this.cpUpDown.Maximum = new decimal(new int[] {
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10000000,
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0,
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0,
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0});
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this.cpUpDown.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.cpUpDown.Name = "cpUpDown";
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this.cpUpDown.Size = new System.Drawing.Size(92, 20);
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this.cpUpDown.TabIndex = 9;
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this.cpUpDown.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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//
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// difUpDown
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//
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this.difUpDown.Location = new System.Drawing.Point(299, 138);
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this.difUpDown.Minimum = new decimal(new int[] {
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10,
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0,
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0,
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0});
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this.difUpDown.Name = "difUpDown";
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this.difUpDown.Size = new System.Drawing.Size(92, 20);
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this.difUpDown.TabIndex = 10;
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this.difUpDown.Value = new decimal(new int[] {
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10,
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0,
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0,
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0});
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(147, 20);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(115, 13);
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this.label1.TabIndex = 11;
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this.label1.Text = "Welcome to ShiftLotto!";
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//
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// timer1
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//
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this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// label7
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//
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this.label7.Location = new System.Drawing.Point(22, 190);
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this.label7.Name = "label7";
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this.label7.RightToLeft = System.Windows.Forms.RightToLeft.No;
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this.label7.Size = new System.Drawing.Size(369, 23);
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this.label7.TabIndex = 12;
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this.label7.Text = "Current CP: 0 CP";
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this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// ShiftLotto
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.label7);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.difUpDown);
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this.Controls.Add(this.cpUpDown);
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this.Controls.Add(this.label6);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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this.Name = "ShiftLotto";
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this.Size = new System.Drawing.Size(419, 252);
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((System.ComponentModel.ISupportInitialize)(this.cpUpDown)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.difUpDown)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.Label label6;
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private System.Windows.Forms.NumericUpDown cpUpDown;
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private System.Windows.Forms.NumericUpDown difUpDown;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Timer timer1;
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private System.Windows.Forms.Label label7;
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}
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}
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116
ShiftOS.WinForms/Applications/ShiftLotto.cs
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116
ShiftOS.WinForms/Applications/ShiftLotto.cs
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/*
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* MIT License
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*
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* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ShiftOS.Engine;
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namespace ShiftOS.WinForms.Applications
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{
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[Launcher("ShiftLotto", true, "al_shiftlotto", "Games")]
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[RequiresUpgrade("shiftlotto")]
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[WinOpen("shiftlotto")]
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public partial class ShiftLotto : UserControl, IShiftOSWindow
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{
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public ShiftLotto()
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{
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InitializeComponent();
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}
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public void OnLoad()
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{
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timer1.Start();
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}
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public void OnSkinLoad()
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{
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}
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public bool OnUnload()
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{
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return true;
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}
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public void OnUpgrade()
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{
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}
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// The Dynamic Display
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private void timer1_Tick(object sender, EventArgs e)
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{
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int codePoints = Convert.ToInt32(Math.Round(cpUpDown.Value, 0));
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int difficulty = Convert.ToInt32(Math.Round(difUpDown.Value, 0));
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label5.Text = codePoints * difficulty + " CP";
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label7.Text = "Current CP: " + SaveSystem.CurrentSave.Codepoints.ToString() + " CP";
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}
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private void button1_Click(object sender, EventArgs e)
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{
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// Convert the NumericUpDown to Int
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int codePoints = Convert.ToInt32(Math.Round(cpUpDown.Value, 0));
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int difficulty = Convert.ToInt32(Math.Round(difUpDown.Value, 0));
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// Create Random Ints
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Random rnd = new Random();
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// Set their highest possible number to Difficulty
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int guessedNumber = rnd.Next(0, difficulty);
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int winningNumber = rnd.Next(0, difficulty);
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// Multiply CodePoints * Difficulty
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int jackpot = codePoints * difficulty;
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// Test the random ints
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if (guessedNumber == winningNumber)
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{
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// If you win
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// Add Codepoints
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SaveSystem.TransferCodepointsFrom("shiftlotto", jackpot);
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// Infobox
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Infobox.Show("YOU WON!", "Good Job! " + jackpot.ToString() + " CP has been added to your account. ");
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}
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else
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{
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// If you fail
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// Remove Codepoints
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SaveSystem.TransferCodepointsToVoid(jackpot);
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// Infobox
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Infobox.Show("YOU FAILED!", "Sorry! " + jackpot.ToString() + " CP has been removed from your account.");
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}
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}
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}
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}
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128
ShiftOS.WinForms/Applications/ShiftLotto.resx
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128
ShiftOS.WinForms/Applications/ShiftLotto.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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||||
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
|
||||
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mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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</xsd:element>
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||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="label2.Text" xml:space="preserve">
|
||||
<value>ShiftLotto lets you to turn a few codepoints into a FOURTUNE! All you need to
|
||||
do is bet a certain amount of codepoints, set a difficulty, and try your luck.
|
||||
There have been many winners - Will you be one too?</value>
|
||||
</data>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -125,6 +125,20 @@
|
|||
Description: "Want to adjust the volume of ShiftOS's audio? This upgrade will let you."
|
||||
},
|
||||
|
||||
//SHIFTLOTTO UPGRADES
|
||||
{
|
||||
Name: "ShiftLotto",
|
||||
Cost: 200,
|
||||
Dependencies: null,
|
||||
Description: "Are you feeling lucky? Spend some money on this upgrade! If you have any left, go ahead and bet your money in ShiftLotto!"
|
||||
},
|
||||
{
|
||||
Name: "AL ShiftLotto",
|
||||
Cost: 150,
|
||||
Dependencies: "app_launcher;shiftlotto",
|
||||
Description: "This upgrade allows you to find ShiftLotto in your App Launcher."
|
||||
},
|
||||
|
||||
// COLOR DEPTH AND DITHERING
|
||||
|
||||
{
|
||||
|
|
|
@ -166,6 +166,12 @@
|
|||
<Compile Include="Applications\Shifter.Designer.cs">
|
||||
<DependentUpon>Shifter.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\ShiftLotto.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Applications\ShiftLotto.Designer.cs">
|
||||
<DependentUpon>ShiftLotto.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\Shiftnet.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
@ -335,6 +341,9 @@
|
|||
<EmbeddedResource Include="Applications\Shifter.resx">
|
||||
<DependentUpon>Shifter.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\ShiftLotto.resx">
|
||||
<DependentUpon>ShiftLotto.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\Shiftnet.resx">
|
||||
<DependentUpon>Shiftnet.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
Reference in a new issue