Fix crash handler

This commit is contained in:
Michael 2017-02-03 19:44:01 -05:00
parent 7edc0f10bb
commit 318fef283e
17 changed files with 488 additions and 64 deletions

6
ModLauncher/App.config Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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@ -0,0 +1,102 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ModLauncher</RootNamespace>
<AssemblyName>ModLauncher</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ShiftOS.Modding.VB.LegacySkinConverter\ShiftOS.Modding.VB.LegacySkinConverter.vbproj">
<Project>{a8cba038-c147-4a8d-b170-de6d9ece8364}</Project>
<Name>ShiftOS.Modding.VB.LegacySkinConverter</Name>
</ProjectReference>
<ProjectReference Include="..\ShiftOS.Modding.VirtualMachine\ShiftOS.Modding.VirtualMachine.csproj">
<Project>{ff0b1831-ac9f-4093-9747-ddae4467516a}</Project>
<Name>ShiftOS.Modding.VirtualMachine</Name>
</ProjectReference>
<ProjectReference Include="..\ShiftOS.WinForms\ShiftOS.WinForms.csproj">
<Project>{2295d2e2-3a00-4e02-b66f-b961ac329fe6}</Project>
<Name>ShiftOS.WinForms</Name>
</ProjectReference>
<ProjectReference Include="..\ShiftOS_TheReturn\ShiftOS.Engine.csproj">
<Project>{7C979B07-0585-4033-A110-E5555B9D6651}</Project>
<Name>ShiftOS.Engine</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="README.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

33
ModLauncher/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using ShiftOS.Engine;
namespace ModLauncher
{
[Namespace("modlauncher")]
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
ShiftOS.WinForms.Program.Main();
}
[Command("throwcrash")]
public static bool ThrowCrash()
{
new Thread(() =>
{
throw new Exception("User triggered crash using modlauncher.throwcrash command.");
}).Start();
return true;
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ModLauncher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ModLauncher")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("aeacb7b5-e8fc-4569-bbd3-5053a694d6ec")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModLauncher.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModLauncher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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Example:
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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ResXResourceReader how to depersist the object. This is currently not
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<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<resheader name="resmimetype">
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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModLauncher.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

9
ModLauncher/README.txt Normal file
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@ -0,0 +1,9 @@
What the hell is ModLauncher doing...?
Well - it's a mod launcher. Simple as that. When debugging
ShiftOS, if you want to write a mod for the game, set this
project as startup - then add a reference to the mod's project.
Then when you hit F5, ShiftOS will launch with the mod you added
loaded up. This is useful because without it, you would have to
make your mod an EXE file and bootstrap the ShiftOS launch sequence
yourself. This takes care of that for you.

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@ -8,11 +8,11 @@ Imports System.Runtime.InteropServices
' Review the values of the assembly attributes
<Assembly: AssemblyTitle("ShiftOS.Modding.VB.LegacySkinConverter")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyTitle("ShiftOS legacy skin converter")>
<Assembly: AssemblyDescription("A demonstration of how simple it is to interface with the ShiftOS engine")>
<Assembly: AssemblyCompany("ShiftOS")>
<Assembly: AssemblyProduct("ShiftOS.Modding.VB.LegacySkinConverter")>
<Assembly: AssemblyCopyright("Copyright © 2017")>
<Assembly: AssemblyCopyright("Copyright © Michael VanOverbeek 2017")>
<Assembly: AssemblyTrademark("")>
<Assembly: ComVisible(False)>
@ -31,5 +31,5 @@ Imports System.Runtime.InteropServices
' by using the '*' as shown below:
' <Assembly: AssemblyVersion("1.0.*")>
<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyVersion("1.0")>
<Assembly: AssemblyFileVersion("1.0.0.0")>

View file

@ -11,9 +11,10 @@
Option Strict On
Option Explicit On
Imports System
Namespace My.Resources
'This class was auto-generated by the StronglyTypedResourceBuilder
'class via a tool like ResGen or Visual Studio.
'To add or remove a member, edit your .ResX file then rerun ResGen
@ -21,20 +22,20 @@ Namespace My.Resources
'''<summary>
''' A strongly-typed resource class, for looking up localized strings, etc.
'''</summary>
<Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _
<Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _
Friend Module Resources
Private resourceMan As Global.System.Resources.ResourceManager
Private resourceCulture As Global.System.Globalization.CultureInfo
'''<summary>
''' Returns the cached ResourceManager instance used by this class.
'''</summary>
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
Get
If Object.ReferenceEquals(resourceMan, Nothing) Then
@ -44,17 +45,17 @@ Namespace My.Resources
Return resourceMan
End Get
End Property
'''<summary>
''' Overrides the current thread's CurrentUICulture property for all
''' resource lookups using this strongly typed resource class.
'''</summary>
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Friend Property Culture() As Global.System.Globalization.CultureInfo
Get
Return resourceCulture
End Get
Set(ByVal value As Global.System.Globalization.CultureInfo)
Set
resourceCulture = value
End Set
End Property

View file

@ -13,42 +13,42 @@ Option Explicit On
Namespace My
<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0"), _
Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0"), _
Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Partial Friend NotInheritable Class MySettings
Inherits Global.System.Configuration.ApplicationSettingsBase
Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings), MySettings)
Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings()),MySettings)
#Region "My.Settings Auto-Save Functionality"
#If _MyType = "WindowsForms" Then
Private Shared addedHandler As Boolean
Private Shared addedHandler As Boolean
Private Shared addedHandlerLockObject As New Object
Private Shared addedHandlerLockObject As New Object
<Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
If My.Application.SaveMySettingsOnExit Then
My.Settings.Save()
End If
End Sub
<Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
If My.Application.SaveMySettingsOnExit Then
My.Settings.Save()
End If
End Sub
#End If
#End Region
Public Shared ReadOnly Property [Default]() As MySettings
Get
#If _MyType = "WindowsForms" Then
If Not addedHandler Then
SyncLock addedHandlerLockObject
If Not addedHandler Then
AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
addedHandler = True
End If
End SyncLock
End If
If Not addedHandler Then
SyncLock addedHandlerLockObject
If Not addedHandler Then
AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
addedHandler = True
End If
End SyncLock
End If
#End If
Return defaultInstance
End Get
@ -57,13 +57,13 @@ Namespace My
End Namespace
Namespace My
<Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _
<Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _
Friend Module MySettingsProperty
<Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
<Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
Friend ReadOnly Property Settings() As Global.ShiftOS.Modding.VB.LegacySkinConverter.My.MySettings
Get
Return Global.ShiftOS.Modding.VB.LegacySkinConverter.My.MySettings.Default

View file

@ -5,12 +5,13 @@
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A8CBA038-C147-4A8D-B170-DE6D9ECE8364}</ProjectGuid>
<OutputType>Exe</OutputType>
<StartupObject>ShiftOS.Modding.VB.LegacySkinConverter.Module1</StartupObject>
<OutputType>Library</OutputType>
<StartupObject>
</StartupObject>
<RootNamespace>ShiftOS.Modding.VB.LegacySkinConverter</RootNamespace>
<AssemblyName>ShiftOS.Modding.VB.LegacySkinConverter</AssemblyName>
<FileAlignment>512</FileAlignment>
<MyType>Console</MyType>
<MyType>Windows</MyType>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>

View file

@ -17,6 +17,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShiftOS.Modding.VirtualMach
EndProject
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "ShiftOS.Modding.VB.LegacySkinConverter", "ShiftOS.Modding.VB.LegacySkinConverter\ShiftOS.Modding.VB.LegacySkinConverter.vbproj", "{A8CBA038-C147-4A8D-B170-DE6D9ECE8364}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModLauncher", "ModLauncher\ModLauncher.csproj", "{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -51,6 +53,10 @@ Global
{A8CBA038-C147-4A8D-B170-DE6D9ECE8364}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A8CBA038-C147-4A8D-B170-DE6D9ECE8364}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A8CBA038-C147-4A8D-B170-DE6D9ECE8364}.Release|Any CPU.Build.0 = Release|Any CPU
{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AEACB7B5-E8FC-4569-BBD3-5053A694D6EC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -67,7 +67,13 @@ namespace ShiftOS.Engine
_out.Volume = volume;
}
internal static void Kill()
{
_running = false;
_out.Stop();
_out.Dispose();
_reader.Dispose();
}
}
public interface IAudioProvider

View file

@ -95,20 +95,14 @@ namespace ShiftOS.Engine
public static void Start(Exception e)
{
if (SaveSystem.CurrentSave != null)
{
TerminalBackend.InvokeCommand("sos.save"); //save ShiftOS to disk before killing the session
}
//Close ALL FORMS in the current session.
while (Application.OpenForms.Count != 0)
{
Application.OpenForms[0].Dispose();
}
//Disconnect us from the ShiftOS multi-user domain.
if(SaveSystem.CurrentSave != null)
TerminalBackend.InvokeCommand("sos.save");
AudioManager.Kill();
ServerManager.Disconnect();
while (Application.OpenForms.Count > 0)
Application.OpenForms[0].Close();
//Set our global exception variable, and show the exception dialog.
HandledException = e;
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly();

View file

@ -58,6 +58,11 @@ namespace ShiftOS.Engine
/// <param name="useDefaultUI">Whether ShiftOS should initiate it's Windows Forms front-end.</param>
public static void Begin(bool useDefaultUI = true)
{
AppDomain.CurrentDomain.UnhandledException += (o, a) =>
{
CrashHandler.Start((Exception)a.ExceptionObject);
};
if (!System.IO.File.Exists(Paths.SaveFile))
{
var root = new ShiftOS.Objects.ShiftFS.Directory();