added save/load support (not enabled) to chat AI
OnUnload() doesn't actually seem to get called, ever, so I added an ifdef'd out line to the message send function that would save the cache every single time the user sent a message. It works, but eugh... my poor SSD works hard. I want to give it a break.
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1 changed files with 18 additions and 4 deletions
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@ -93,7 +93,12 @@ namespace ShiftOS.Frontend.Apps
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//Let's try the AI stuff... :P
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if (!messagecache.Contains(_messages.Last().Message))
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{
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messagecache.Add(_messages.Last().Message);
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#if RIP_USERS_SSD
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SaveCache();
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#endif
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}
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var rmsg = messagecache[rnd.Next(messagecache.Count)];
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var split = new List<string>(rmsg.Split(' '));
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List<string> nmsg = new List<string>();
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@ -127,7 +132,7 @@ namespace ShiftOS.Frontend.Apps
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readonly string[] outcomes = new string[] { "ok", "sure", "yeah", "yes", "no", "nope", "alright" };
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Random rnd = new Random();
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List<string> messagecache = new List<string>();
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private List<string> messagecache = new List<string>();
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public void SendClientMessage(string nick, string message)
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{
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@ -170,21 +175,30 @@ namespace ShiftOS.Frontend.Apps
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}
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gfx.DrawRectangle(vertSeparatorLeft, 0, 1, _bottomseparator, UIManager.SkinTextures["ControlTextColor"]);
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}
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public void OnLoad()
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{
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if (System.IO.File.Exists("aicache.dat"))
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messagecache = System.IO.File.ReadAllLines("aicache.dat").ToList();
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}
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public void OnSkinLoad()
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{
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}
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public bool OnUnload()
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{
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// this doesn't get called... dammit
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SaveCache();
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return true;
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}
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private void SaveCache()
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{
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// It's watching you...
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System.IO.File.WriteAllLines("aicache.dat", messagecache);
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}
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public void OnUpgrade()
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{
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}
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