Fixed multiple compilations for the Python API

Previously, only one assembly could be compiled per startup. You
could compile all of your mods by restarting the game over and
over, loading the previously compiled mods from the cache.
Now, that's not necessary.

Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops.
This commit is contained in:
RogueAI42 2017-06-17 00:31:09 +10:00
parent 9516d774aa
commit bbbc00f204
2 changed files with 9 additions and 6 deletions

View file

@ -13,6 +13,9 @@ make an AUR package of this script if all goes to plan.
enable properly
* text input boxes are white on white
* the terminal puts an extra newline after displaying the prompt
* Aiden Nirh's cutscene has weird overlapping text
* ShiftLetters seems to have no available word lists. Clicking Play
crashes the game.
* the ShiftOS desktop can go in front of applications
* there is a blue border from the Wine desktop (I want to change that
to black, but I also don't want it showing through while the game is

View file

@ -167,11 +167,7 @@ namespace ShiftOS.Engine
scopes = new Dictionary<string, ScriptScope>();
var resman = new System.Resources.ResourceManager("ShiftOS.Engine.Properties.Resources", typeof(Properties.Resources).Assembly);
var provider = new CSharpCodeProvider();
var parameters = new CompilerParameters();
parameters.ReferencedAssemblies.AddRange(AppDomain.CurrentDomain.GetAssemblies().Select(f => f.Location).ToArray());
parameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll");
parameters.GenerateInMemory = false; // We need to keep the temporary file around long enough to copy it to the cache.
parameters.GenerateExecutable = false;
var refs = AppDomain.CurrentDomain.GetAssemblies().Select(f => f.Location).Concat(new string[] { "Microsoft.CSharp.dll" }).ToArray();
var types = new List<Type>();
var sha = new SHA512Managed();
var oldcache = new Dictionary<string, AsmCacheEntry>();
@ -203,6 +199,7 @@ namespace ShiftOS.Engine
{
Console.WriteLine("[dev] Failed to execute Python script " + fname);
Console.WriteLine(ex.ToString());
continue;
}
if (oldcache.ContainsKey(fname))
{
@ -229,6 +226,10 @@ namespace ShiftOS.Engine
int pos = 0;
var entry = new AsmCacheEntry();
entry.checksum = checksum;
var parameters = new CompilerParameters();
parameters.ReferencedAssemblies.AddRange(refs);
parameters.GenerateInMemory = false; // We need to keep the temporary file around long enough to copy it to the cache.
parameters.GenerateExecutable = false;
try
{
while (pos < scriptlines.Length)
@ -264,7 +265,6 @@ namespace ShiftOS.Engine
}
types.AddRange(results.CompiledAssembly.GetTypes()); // We did it!
entry.asms.Add(File.ReadAllBytes(results.PathToAssembly));
File.Delete(results.PathToAssembly);
pos++; // keep scanning the file for more classes
}
}