panel buttons refresh when windows are closed
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parent
181f94e701
commit
e7b288968b
2 changed files with 18 additions and 2 deletions
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@ -21,6 +21,13 @@ namespace ShiftOS.Frontend.Desktop
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if (brdr != null)
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{
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brdr.Close();
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RunningBorders.Remove(brdr);
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if (AppearanceManager.OpenForms.Contains(brdr))
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{
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AppearanceManager.OpenForms.Remove(brdr);
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TileWindows();
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Engine.Desktop.ResetPanelButtons();
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}
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win = null;
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}
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}
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@ -324,7 +331,7 @@ namespace ShiftOS.Frontend.Desktop
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gfx.DrawRectangle(titlebarleft, 0, titlebarwidth, titleheight, UIManager.SkinTextures["titlebar"]);
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}
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//Now we draw the title text.
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var textMeasure = gfx.MeasureString(_text, titlefont);
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var textMeasure = gfx.MeasureString(Text, titlefont);
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PointF textloc;
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if (titletextcentered)
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textloc = new PointF((titlebarwidth - textMeasure.X) / 2,
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@ -332,7 +339,7 @@ namespace ShiftOS.Frontend.Desktop
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else
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textloc = new PointF(titlebarleft + titletextleft.X, titletextleft.Y);
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gfx.DrawString(_text, (int)textloc.X, (int)textloc.Y, titletextcolor.ToMonoColor(), titlefont);
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gfx.DrawString(Text, (int)textloc.X, (int)textloc.Y, titletextcolor.ToMonoColor(), titlefont);
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var tbuttonpos = LoadedSkin.TitleButtonPosition;
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@ -55,6 +55,13 @@ namespace ShiftOS.Frontend.GraphicsSubsystem
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continue;
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}
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var _target = TextureCaches[hc];
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var gfxContext = new GraphicsContext(batch.GraphicsDevice, batch, ctrl.X, ctrl.Y, ctrl.Width + 5, ctrl.Height + 5);
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gfxContext.DrawRectangle(ctrl.Width, 0, 1, ctrl.Height, Color.Black);
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gfxContext.DrawRectangle(ctrl.Width + 1, 0, 1, ctrl.Height, Color.Black * 0.75f);
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gfxContext.DrawRectangle(ctrl.Width + 2, 0, 1, ctrl.Height, Color.Black * 0.5f);
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gfxContext.DrawRectangle(ctrl.Width + 3, 0, 1, ctrl.Height, Color.Black * 0.25f);
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batch.Draw(_target, new Rectangle(ctrl.X, ctrl.Y, ctrl.Width, ctrl.Height), Color.White);
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}
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}
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@ -174,6 +181,8 @@ namespace ShiftOS.Frontend.GraphicsSubsystem
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}
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public static bool ExperimentalEffects = true;
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public static Queue<Action> CrossThreadOperations = new Queue<Action>();
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public static void DrawBackgroundLayer(GraphicsDevice graphics, SpriteBatch batch, int width, int height)
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