/* * MIT License * * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShiftOS.Objects { public enum LegionRole { Admin, Manager, Committed, Trainee, AwaitingInvite } public enum LegionPublicity { Public, //Will display on the 'Join Legion' page, anyone can join PublicInviteOnly, //Will display on the 'Join Legion' page but you must be invited Unlisted, //Won't display on 'Join Legion', but anyone can join UnlistedInviteOnly //Won't display in 'Join Legion', and admin/manager invitation is required. } public class Legion { public string Name { get; set; } public LegionPublicity Publicity { get; set; } public ConsoleColor BannerColor { get; set; } public string Description { get; set; } public string ShortName { get; set; } public Dictionary Roles { get; set; } public Dictionary RoleNames { get; set; } public UserClass Class { get; set; } public double RawReputation { get; set; } public Reputation Reputation { get { return (Reputation)((int)Math.Round(RawReputation)); } } } }