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ShiftOS_TheReturn/ShiftOS.Frontend/Apps/SkinLoader.cs
2017-08-09 14:17:51 -04:00

580 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using ShiftOS.Engine;
using ShiftOS.Frontend.GraphicsSubsystem;
using ShiftOS.Frontend.GUI;
using ShiftOS.Objects.ShiftFS;
namespace ShiftOS.Frontend.Apps
{
[WinOpen("skinloader")]
[DefaultTitle("Skin Loader")]
[Launcher("Skin Loader", false, null, "Customization")]
[FileHandler("Skin Loader", ".skn", "")]
public class SkinLoader : GUI.Control, IShiftOSWindow, IFileHandler
{
private Skin _skin = null;
private Button _close = null;
private Button _default = null;
private Button _load = null;
private Button _save = null;
private Button _apply = null;
private Dictionary<string, Texture2D> SkinTextures = new Dictionary<string, Texture2D>();
public void PaintWindow(GraphicsContext gfx)
{
int titleheight = _skin.TitlebarHeight;
int leftborderwidth = _skin.LeftBorderWidth;
int rightborderwidth = _skin.RightBorderWidth;
int bottomborderwidth = _skin.BottomBorderWidth;
var titlebarcolor = SkinTextures["TitleBackgroundColor"];
var titlefont = _skin.TitleFont;
var titletextcolor = _skin.TitleTextColor;
var titletextleft = _skin.TitleTextLeft;
bool titletextcentered = _skin.TitleTextCentered;
var drawcorners = _skin.ShowTitleCorners;
int titlebarleft = _previewxstart;
int titlebarwidth = _previewxwidth;
if (drawcorners)
{
//set titleleft to the first corner width
titlebarleft += _skin.TitleLeftCornerWidth;
titlebarwidth -= _skin.TitleLeftCornerWidth;
titlebarwidth -= _skin.TitleRightCornerWidth;
//Let's get the left and right images.
//and the colors
var leftcolor = SkinTextures["TitleLeftCornerBackground"];
var rightcolor = SkinTextures["TitleRightCornerBackground"];
//and the widths
var leftwidth = _skin.TitleLeftCornerWidth;
var rightwidth = _skin.TitleRightCornerWidth;
//draw left corner
if (SkinTextures.ContainsKey("titleleft"))
{
gfx.DrawRectangle(_previewxstart, _windowystart, leftwidth, titleheight, SkinTextures["titleleft"]);
}
else
{
gfx.DrawRectangle(_previewxstart, _windowystart, leftwidth, titleheight, leftcolor);
}
//draw right corner
if (SkinTextures.ContainsKey("titleright"))
{
gfx.DrawRectangle(titlebarleft + titlebarwidth, _windowystart, rightwidth, titleheight, SkinTextures["titleright"]);
}
else
{
gfx.DrawRectangle(titlebarleft + titlebarwidth, _windowystart, rightwidth, titleheight, rightcolor);
}
}
if (!SkinTextures.ContainsKey("titlebar"))
{
//draw the title bg
gfx.DrawRectangle(titlebarleft, _windowystart, titlebarwidth, titleheight, titlebarcolor);
}
else
{
gfx.DrawRectangle(titlebarleft, _windowystart, titlebarwidth, titleheight, SkinTextures["titlebar"]);
}
//Now we draw the title text.
var textMeasure = GraphicsContext.MeasureString("Program window", titlefont);
Vector2 textloc;
if (titletextcentered)
textloc = new Vector2((titlebarwidth - textMeasure.X) / 2,
_windowystart + titletextleft.Y);
else
textloc = new Vector2(titlebarleft + titletextleft.X, _windowystart + titletextleft.Y);
gfx.DrawString("Program window", (int)textloc.X, (int)textloc.Y, titletextcolor.ToMonoColor(), titlefont);
var tbuttonpos = _skin.TitleButtonPosition;
//Draw close button
var closebuttonsize = _skin.CloseButtonSize;
var closebuttonright = _skin.CloseButtonFromSide;
if (_skin.TitleButtonPosition == 0)
closebuttonright = new System.Drawing.Point(_previewxstart + (_previewxwidth - closebuttonsize.Width - closebuttonright.X), _windowystart + closebuttonright.Y);
else
closebuttonright = new System.Drawing.Point(_previewxstart + closebuttonright.X, _windowystart + closebuttonright.Y);
if (!SkinTextures.ContainsKey("closebutton"))
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["CloseButtonColor"]);
}
else
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["closebutton"]);
}
//Draw maximize button
closebuttonsize = _skin.MaximizeButtonSize;
closebuttonright = _skin.MaximizeButtonFromSide;
if (_skin.TitleButtonPosition == 0)
closebuttonright = new System.Drawing.Point(_previewxstart + (_previewxwidth - closebuttonsize.Width - closebuttonright.X), _windowystart + closebuttonright.Y);
else
closebuttonright = new System.Drawing.Point(_previewxstart + closebuttonright.X, _windowystart + closebuttonright.Y);
if (!SkinTextures.ContainsKey("maximizebutton"))
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["MaximizeButtonColor"]);
}
else
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["maximizebutton"]);
}
//Draw minimize button
closebuttonsize = _skin.MinimizeButtonSize;
closebuttonright = _skin.MinimizeButtonFromSide;
if (_skin.TitleButtonPosition == 0)
closebuttonright = new System.Drawing.Point(_previewxstart + (_previewxwidth - closebuttonsize.Width - closebuttonright.X), _windowystart + closebuttonright.Y);
else
closebuttonright = new System.Drawing.Point(_previewxstart + closebuttonright.X, _windowystart + closebuttonright.Y);
if (!SkinTextures.ContainsKey("minimizebutton"))
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["MinimizeButtonColor"]);
}
else
{
gfx.DrawRectangle(closebuttonright.X, closebuttonright.Y, closebuttonsize.Width, closebuttonsize.Height, SkinTextures["minimizebutton"]);
}
//Some variables we'll need...
int bottomlocy = _windowystart + (_previewheight - _skin.BottomBorderWidth);
int bottomlocx = _previewxstart + leftborderwidth;
int bottomwidth = _previewxwidth - bottomlocx - rightborderwidth;
int brightlocx = _previewxstart + (_previewxwidth - rightborderwidth);
var borderleftcolor = (ContainsFocusedControl || IsFocusedControl) ? SkinTextures["BorderLeftBackground"] : SkinTextures["BorderInactiveLeftBackground"];
var borderrightcolor = (ContainsFocusedControl || IsFocusedControl) ? SkinTextures["BorderRightBackground"] : SkinTextures["BorderInactiveRightBackground"];
var borderbottomcolor = (ContainsFocusedControl || IsFocusedControl) ? SkinTextures["BorderBottomBackground"] : SkinTextures["BorderInactiveBottomBackground"];
var borderbleftcolor = (ContainsFocusedControl || IsFocusedControl) ? SkinTextures["BorderBottomLeftBackground"] : SkinTextures["BorderInactiveBottomLeftBackground"];
var borderbrightcolor = (ContainsFocusedControl || IsFocusedControl) ? SkinTextures["BorderBottomRightBackground"] : SkinTextures["BorderInactiveBottomRightBackground"];
//draw border corners
//BOTTOM LEFT
if (!SkinTextures.ContainsKey("bottomlborder"))
{
gfx.DrawRectangle(0, bottomlocy, leftborderwidth, bottomborderwidth, borderbleftcolor);
}
else
{
gfx.DrawRectangle(0, bottomlocy, leftborderwidth, bottomborderwidth, SkinTextures["bottomlborder"]);
}
//BOTTOM RIGHT
if (!SkinTextures.ContainsKey("bottomrborder"))
{
gfx.DrawRectangle(brightlocx, bottomlocy, rightborderwidth, bottomborderwidth, borderbrightcolor);
}
else
{
gfx.DrawRectangle(brightlocx, bottomlocy, rightborderwidth, bottomborderwidth, SkinTextures["bottomrborder"]);
}
//BOTTOM
if (!SkinTextures.ContainsKey("bottomborder"))
{
gfx.DrawRectangle(leftborderwidth, bottomlocy, bottomwidth, bottomborderwidth, borderbottomcolor);
}
else
{
gfx.DrawRectangle(leftborderwidth, bottomlocy, bottomwidth, bottomborderwidth, SkinTextures["bottomborder"]);
}
//LEFT
if (!SkinTextures.ContainsKey("leftborder"))
{
gfx.DrawRectangle(_previewxstart, _windowystart + titleheight, leftborderwidth, _previewheight - titleheight - bottomborderwidth, borderleftcolor);
}
else
{
gfx.DrawRectangle(_previewxstart, _windowystart + titleheight, leftborderwidth, _previewheight - titleheight - bottomborderwidth, SkinTextures["leftborder"]);
}
//RIGHT
if (!SkinTextures.ContainsKey("rightborder"))
{
gfx.DrawRectangle(brightlocx, _windowystart + titleheight, rightborderwidth, _previewheight - titleheight - bottomborderwidth, borderrightcolor);
}
else
{
gfx.DrawRectangle(brightlocx, _windowystart + titleheight, rightborderwidth, _previewheight - titleheight - bottomborderwidth, SkinTextures["rightborder"]);
}
gfx.DrawRectangle(_previewxstart + leftborderwidth, _windowystart + titleheight, _previewxwidth - leftborderwidth - rightborderwidth, _previewheight - titleheight - bottomborderwidth, SkinTextures["ControlColor"]);
//So here's what we're gonna do now.
//Now that we have a titlebar and window borders...
//We're going to composite the hosted window
//and draw it to the remaining area.
//Painting of the canvas is done by the Paint() method.
}
public SkinLoader()
{
_close = new GUI.Button();
_default = new GUI.Button();
_load = new GUI.Button();
_save = new GUI.Button();
_apply = new GUI.Button();
_close.AutoSize = true;
_default.AutoSize = true;
_load.AutoSize = true;
_save.AutoSize = true;
_apply.AutoSize = true;
AddControl(_close);
AddControl(_default);
AddControl(_load);
AddControl(_save);
AddControl(_apply);
_close.Click += ()=> AppearanceManager.Close(this);
_default.Click += () =>
{
_skin = new Skin();
ResetPreviewData();
};
_load.Click += () =>
{
FileSkimmerBackend.GetFile(new[] { ".skn" }, FileOpenerStyle.Open, (path) =>
{
_skin = JsonConvert.DeserializeObject<Skin>(Utils.ReadAllText(path));
ResetPreviewData();
});
};
_save.Click += () =>
{
FileSkimmerBackend.GetFile(new[] { ".skn" }, FileOpenerStyle.Save, (path) =>
{
string json = JsonConvert.SerializeObject(_skin, Formatting.Indented);
Utils.WriteAllText(path, json);
});
};
_apply.Click += () =>
{
string json = JsonConvert.SerializeObject(_skin, Formatting.Indented);
Utils.WriteAllText(Paths.GetPath("skin.json"), json);
SkinEngine.LoadSkin();
Engine.Infobox.Show("Skin applied!", "The operating system's UI has been shifted successfully. Enjoy the new look!");
};
}
public void ResetSkinTextures()
{
var graphics = UIManager.GraphicsDevice;
SkinTextures.Clear();
foreach (var byteArray in SkinEngine.LoadedSkin.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).Where(x => x.FieldType == typeof(byte[])))
{
var imgAttrib = byteArray.GetCustomAttributes(false).FirstOrDefault(x => x is ImageAttribute) as ImageAttribute;
if (imgAttrib != null)
{
var img = SkinEngine.ImageFromBinary((byte[])byteArray.GetValue(_skin));
if (img != null)
{
var bmp = (System.Drawing.Bitmap)img;
var lck = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var data = new byte[Math.Abs(lck.Stride) * lck.Height];
Marshal.Copy(lck.Scan0, data, 0, data.Length);
bmp.UnlockBits(lck);
var tex2 = new Texture2D(graphics, bmp.Width, bmp.Height);
for (int i = 0; i < data.Length; i += 4)
{
byte r = data[i];
byte b = data[i + 2];
if (r == 1 && b == 1 && data[i + 1] == 1)
{
data[i + 3] = 0;
}
data[i] = b;
data[i + 2] = r;
}
tex2.SetData<byte>(data);
SkinTextures.Add(imgAttrib.Name, tex2);
}
}
}
foreach (var colorfield in SkinEngine.LoadedSkin.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).Where(x => x.FieldType == typeof(System.Drawing.Color)))
{
var color = (System.Drawing.Color)colorfield.GetValue(_skin);
var tex2 = new Texture2D(graphics, 1, 1);
tex2.SetData<byte>(new[] { color.R, color.G, color.B, color.A });
SkinTextures.Add(colorfield.Name, tex2);
}
var pureWhite = new Texture2D(graphics, 1, 1);
pureWhite.SetData<byte>(new byte[] { 255, 255, 255, 255 });
SkinTextures.Add("PureWhite", pureWhite);
}
public void PaintDesktop(GraphicsContext gfx)
{
//Let's get data for the desktop panel.
//We need the width and the height and the position.
int dp_height = _skin.DesktopPanelHeight;
int dp_position = (_skin.DesktopPanelPosition == 0) ? _desktopystart : _desktopystart + (_previewheight - dp_height);
int dp_width = _previewxwidth;
//Alright, now we need to know if we should draw using a texture or a color
if (SkinTextures.ContainsKey("desktoppanel"))
{
//Draw with the texture
gfx.DrawRectangle(_previewxstart, dp_position, dp_width, dp_height, SkinTextures["desktoppanel"]);
}
else
{
//draw with a color
var color = SkinTextures["DesktopPanelColor"];
gfx.DrawRectangle(_previewxstart, dp_position, dp_width, dp_height, color);
}
//Alright, now App Launcher.
var al_left = _skin.AppLauncherFromLeft;
var holderSize = _skin.AppLauncherHolderSize;
if (SkinTextures.ContainsKey("applauncher"))
{
gfx.DrawRectangle(al_left.X, dp_position + al_left.Y, holderSize.Width, holderSize.Height, SkinTextures["applauncher"]);
}
var altextmeasure = GraphicsContext.MeasureString(_skin.AppLauncherText, _skin.AppLauncherFont);
int altextx = _previewxstart + (holderSize.Width - (int)altextmeasure.X) / 2;
int altexty = _desktopystart + (holderSize.Height - (int)altextmeasure.Y) / 2;
gfx.DrawString(_skin.AppLauncherText, altextx, altexty, _skin.AppLauncherTextColor.ToMonoColor(), _skin.AppLauncherFont);
//Panel clock.
var panelClockRight = _skin.DesktopPanelClockFromRight;
var panelClockTextColor = _skin.DesktopPanelClockColor.ToMonoColor();
string dateTimeString = "00:00:00 - localhost";
var measure = GraphicsContext.MeasureString(dateTimeString, _skin.DesktopPanelClockFont);
int panelclockleft = _previewxstart + (dp_width - (int)measure.X);
int panelclockwidth = (dp_width - panelclockleft);
if (SkinTextures.ContainsKey("panelclockbg"))
{
//draw the background using panelclock texture
gfx.DrawRectangle(panelclockleft, dp_position, panelclockwidth, dp_height, SkinTextures["panelclockbg"]);
}
else
{
//draw using the bg color
var pcBGColor = SkinTextures["DesktopPanelClockBackgroundColor"];
gfx.DrawRectangle(panelclockleft, dp_position, panelclockwidth, dp_height, pcBGColor);
}
int text_left = (panelclockwidth - (int)measure.X) / 2;
int text_top = (dp_height - (int)measure.Y) / 2;
//draw string
gfx.DrawString(dateTimeString, panelclockleft + text_left, dp_position + text_top, panelClockTextColor, _skin.DesktopPanelClockFont);
int initialGap = _previewxstart + _skin.PanelButtonHolderFromLeft;
int offset = initialGap;
foreach (var pbtn in PanelButtons.ToArray())
{
offset += _skin.PanelButtonFromLeft.X;
int pbtnfromtop = _skin.PanelButtonFromTop;
int pbtnwidth = _skin.PanelButtonSize.Width;
int pbtnheight = _skin.PanelButtonSize.Height;
//Draw panel button background...
if (SkinTextures.ContainsKey("panelbutton"))
{
gfx.DrawRectangle(offset, dp_position + pbtnfromtop, pbtnwidth, pbtnheight, SkinTextures["panelbutton"]);
}
else
{
gfx.DrawRectangle(offset, dp_position + pbtnfromtop, pbtnwidth, pbtnheight, SkinTextures["PanelButtonColor"]);
}
//now we draw the text
gfx.DrawString(pbtn.Title, offset + 2, dp_position + pbtnfromtop + 2, _skin.PanelButtonTextColor.ToMonoColor(), _skin.PanelButtonFont);
offset += _skin.PanelButtonSize.Width;
}
int alX = _previewxstart;
int alY = _desktopystart + dp_height;
int height = (LauncherItems[0].Height * LauncherItems.Count) + 2;
if (_skin.DesktopPanelPosition == 1)
alY = _desktopystart + ((_previewheight - dp_height) - height);
int width = LauncherItems[0].Width + 2;
gfx.DrawRectangle(alX, alY, width, height, SkinTextures["Menu_MenuBorder"]);
gfx.DrawRectangle(alX + 1, alY + 1, width - 2, height - 2, SkinTextures["Menu_ToolStripDropDownBackground"]);
gfx.DrawRectangle(alX + 1, alY + 1, 18, height - 2, SkinTextures["Menu_ImageMarginGradientBegin"]);
foreach (var item in LauncherItems)
{
if (LauncherItems.IndexOf(item) == alSelectedItem)
{
gfx.DrawRectangle(alX + 1, alY + item.Y + 1, item.Width - 2, item.Height, SkinTextures["Menu_MenuItemSelected"]);
}
gfx.DrawString(Localization.Parse(item.Data.DisplayData.Name), alX + 21, alY + item.Y + 1, _skin.Menu_TextColor.ToMonoColor(), _skin.MainFont);
}
}
public void ResetPreviewData()
{
LauncherItems = new List<Desktop.AppLauncherItem>();
int font_height = _skin.MainFont.Height;
LauncherItems.Add(new Desktop.AppLauncherItem
{
Data = new LauncherItem
{
DisplayData = new LauncherAttribute("Regular", false, null)
},
Height = font_height,
Width = 200,
X = 0,
Y = 0
});
LauncherItems.Add(new Desktop.AppLauncherItem
{
Data = new LauncherItem
{
DisplayData = new LauncherAttribute("Highlighted", false, null)
},
Height = font_height,
Width = 200,
X = 0,
Y = font_height
});
PanelButtons = new List<Desktop.PanelButtonData>();
PanelButtons.Add(new Desktop.PanelButtonData
{
Title = "Panel button text"
});
ResetSkinTextures();
}
private readonly int alSelectedItem = 1;
private List<Desktop.AppLauncherItem> LauncherItems = null;
private List<Desktop.PanelButtonData> PanelButtons = null;
public void OnLoad()
{
if (_skin == null)
{
_skin = SkinEngine.LoadedSkin;
}
ResetPreviewData();
}
public void OnSkinLoad()
{
}
public bool OnUnload()
{
while(SkinTextures.Count > 0)
{
var key = SkinTextures.First().Key;
SkinTextures[key].Dispose();
SkinTextures.Remove(key);
}
return true;
}
public void OnUpgrade()
{
}
public void OpenFile(string file)
{
_skin = JsonConvert.DeserializeObject<Skin>(Utils.ReadAllText(file));
AppearanceManager.SetupWindow(this);
}
private int _bottomheight = 0;
private int _bottomstart = 0;
private int _previewxstart = 0;
private int _previewxwidth = 0;
private int _desktopystart = 0;
private int _windowystart = 0;
private int _previewheight = 0;
protected override void OnLayout(GameTime gameTime)
{
base.OnLayout(gameTime);
_close.Text = "Close";
_load.Text = "Load";
_save.Text = "Save";
_apply.Text = "Apply";
_default.Text = "Load default";
_bottomheight = (_close.Height + 20);
_bottomstart = Height - _bottomheight;
_close.X = 10;
_close.Y = _bottomstart + ((_bottomheight - _close.Height) / 2);
_default.X = _close.X + _close.Width + 10;
_default.Y = _bottomstart + ((_bottomheight - _close.Height) / 2);
_load.X = _default.X + _default.Width + 10;
_load.Y = _bottomstart + ((_bottomheight - _close.Height) / 2);
_save.X = _load.X + _load.Width + 10;
_save.Y = _bottomstart + ((_bottomheight - _close.Height) / 2);
_apply.X = Width - _apply.Width - 10;
_apply.Y = _bottomstart + ((_bottomheight - _close.Height) / 2);
_previewxstart = 10;
_previewxwidth = Width - 20;
_previewheight = ((Height - _bottomheight) / 2) - 20;
_desktopystart = 10;
_windowystart = _desktopystart + _previewheight + 10;
Invalidate();
}
protected override void OnPaint(GraphicsContext gfx)
{
/*Paint the desktop rect*/
//First we gotta paint the desktop bg.
//I'll steal the code from UIManager.DrawBackground()
gfx.DrawRectangle(_previewxstart, _desktopystart, _previewxwidth, _previewheight, SkinTextures["DesktopColor"]);
if (SkinTextures.ContainsKey("desktopbackground"))
{
gfx.DrawRectangle(_previewxstart, _desktopystart, _previewxwidth, _previewheight, SkinTextures["desktopbackground"]);
}
//Now we actually paint the ui
PaintDesktop(gfx);
//The desktop's painted, now time for the window.
PaintWindow(gfx);
}
}
}