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ShiftOS_TheReturn/ShiftOS.Frontend/Properties/Resources.Designer.cs
2017-07-28 21:38:44 -07:00

322 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ShiftOS.Frontend.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Frontend.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap cursor_9x_pointer {
get {
object obj = ResourceManager.GetObject("cursor_9x_pointer", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS Exploits data file
/// *
/// * This file contains information about all exploits in the game&apos;s campaign.
/// *
/// */
///
///[
/// {
/// FriendlyName: &quot;FTP Exploit&quot;,
/// ExploitName: &quot;ftpwn&quot;,
/// EffectiveAgainstPort: &quot;FileServer&quot;
/// },
/// {
/// FriendlyName: &quot;SSH Exploit&quot;,
/// ExploitName: &quot;sshardline&quot;,
/// EffectiveAgainstPort: &quot;SSHServer&quot;,
/// Dependencies: &quot;sploitset_sshardline&quot;
/// }
///].
/// </summary>
public static string Exploits {
get {
return ResourceManager.GetString("Exploits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS hackables data file
/// *
/// * This file contains information about all hackable systems in the game&apos;s campaign.
/// *
/// */
///
///[
/// {
/// SystemName: &quot;shiftsyndicate_main&quot;,
/// FriendlyName: &quot;ShiftSyndicate file server&quot;,
/// Password: &quot;h0ldy0urc0l0ur&quot;,
/// PasswordHint: &quot;Prepare to hold your colour...&quot;,
/// WelcomeMessage: &quot;Don&apos;t make fun of SpamSyndicate web design.&quot;,
/// FirewallStrength: 0,
/// LootRarity: 1,
/// LootAmount: 2,
/// ConnectionTimeoutLevel: 4,
/// SystemType: &quot;FileServer, SSHServer&quot;,
///
/// }
///].
/// </summary>
public static string Hackables {
get {
return ResourceManager.GetString("Hackables", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap justthes {
get {
object obj = ResourceManager.GetObject("justthes", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS Loot data file
/// *
/// * This file contains information about all loot in the game&apos;s campaign.
/// *
/// */
///
///[
/// {
/// FriendlyName: &quot;Force Heartbeat&quot;,
/// LootName: &quot;sploitset_keepalive&quot;,
/// Rarity: 1,
/// PointTo: &quot;sploitset_keepalive&quot;,
/// },
/// {
/// FriendlyName: &quot;SSHardline&quot;,
/// LootName: &quot;sploitset_sshardline&quot;,
/// Rarity: 1,
/// PointTo: &quot;sploitset_sshardline&quot;,
/// }
///].
/// </summary>
public static string LootInfo {
get {
return ResourceManager.GetString("LootInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS Payloads data file
/// *
/// * This file contains information about all payloads in the game&apos;s campaign.
/// *
/// */
///
///[
/// {
/// FriendlyName: &quot;FTP Payload&quot;,
/// PayloadName: &quot;ftpull&quot;,
/// EffectiveAgainstFirewall: 1,
/// EffectiveAgainst: &quot;FileServer&quot;
/// },
/// {
/// FriendlyName: &quot;Force Heartbeat&quot;,
/// PayloadName: &quot;keepalive&quot;,
/// EffectiveAgainstFirewall: 1,
/// EffectiveAgainst: &quot;SSHServer&quot;,
/// Function: 1,
/// Dependencies: &quot;sploitset_keepalive&quot;
/// }
///].
/// </summary>
public static string Payloads {
get {
return ResourceManager.GetString("Payloads", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS Ports data file
/// *
/// * This file contains information about all ports in the game&apos;s campaign.
/// *
/// */
///
///[
/// {
/// FriendlyName: &quot;SMTP mailserver (unencrypted)&quot;,
/// AttachTo: &quot;EmailServer&quot;,
/// Value: 25,
/// Name: &quot;smtp&quot;,
/// },
/// {
/// FriendlyName: &quot;File Transfer Protocol&quot;,
/// AttachTo: &quot;FileServer&quot;,
/// Value: 21,
/// Name: &quot;ftp&quot;,
/// },
/// {
/// FriendlyName: &quot;ShiftSSH server&quot;,
/// AttachTo: &quot;SSHServer&quot;,
/// Value: 22,
/// Name: &quot;ssh&quot;,
/// },
/// {
/// FriendlyName: &quot;MySQL server&quot;,
/// AttachTo: &quot;Database&quot;,
/// [rest of string was truncated]&quot;;.
/// </summary>
public static string Ports {
get {
return ResourceManager.GetString("Ports", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [
/// }
/// Name: &quot;sploitset_keepalive&quot;,
/// Cost: 1000000000,
/// Description: &quot;lolyouarentsupposedtobeabletobuythis&quot;,
/// Dependencies: &quot;thisupgradeshouldneverexistever;sploitset_sshardline&quot;,
/// },
/// }
/// Name: &quot;sploitset_sshardline&quot;,
/// Cost: 1000000000,
/// Description: &quot;lolyouarentsupposedtobeabletobuythis&quot;,
/// Dependencies: &quot;thisupgradeshouldneverexistever&quot;,
/// }
///].
/// </summary>
public static string Shiftorium {
get {
return ResourceManager.GetString("Shiftorium", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;{SUBMIT}&quot;:&quot;Bestätigen&quot;,
///
///&quot;{TERMINAL_TUTORIAL_1}&quot;:&quot;Wilkommen zum ShiftOS Terminal. Hier wirst du die meiste Zeit in ShiftOS verbringen.
///
///Eine kurze Erklärung wie du das Terminal benutzt lautet wiefolgt. Du kannst das command &apos;sos.help&apos; benutzen um eine Liste aller commands aufzurufen. Schreib es
///einfach in das Terminal und drücke &lt;enter&gt; um alle commands anzuzeigen.
///
///Commands können mit argumenten versehen werden, indem du ein key-value Paar in einem {} Block hinter dem command angibst. Zum Be [rest of string was truncated]&quot;;.
/// </summary>
public static string strings_de {
get {
return ResourceManager.GetString("strings_de", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /*
/// * ShiftOS English Language Pack
/// *
/// * This is the default language pack distributed within the game.
/// */
///
///{
/// //General strings
/// //These strings can be used anywhere in the UI where language context isn&apos;t necessary.
/// &quot;{GEN_PROGRAMS}&quot;: &quot;Programs&quot;,
/// &quot;{GEN_COMMANDS}&quot;: &quot;Commands&quot;,
/// &quot;{GEN_OBJECTIVES}&quot;: &quot;Objectives&quot;,
/// &quot;{GEN_CURRENTPROCESSES}&quot;: &quot;Current processes&quot;,
/// &quot;{GEN_WELCOME}&quot;: &quot;Welcome to ShiftOS.&quot;,
/// &quot;{GEN_SYSTEMNAME}&quot;: &quot;System name&quot;,
/// &quot;{GEN_PASSWORD}&quot;: &quot;Password&quot;,
/// &quot;{GEN_LPROMPT [rest of string was truncated]&quot;;.
/// </summary>
public static string strings_en {
get {
return ResourceManager.GetString("strings_en", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /*
/// * ShiftOS French Language Pack
/// *
/// * This is a default language pack distributed within the game.
/// */
///
///{
/// //General strings
/// //These strings can be used anywhere in the UI where language context isn&apos;t necessary.
/// &quot;{GEN_PROGRAMS}&quot;: &quot;Les programmes&quot;,
/// &quot;{GEN_COMMANDS}&quot;: &quot;Les ordres&quot;,
/// &quot;{GEN_OBJECTIVES}&quot;: &quot;Les objectifs&quot;,
/// &quot;{GEN_CURRENTPROCESSES}&quot;: &quot;Les procèdures actuelles&quot;,
/// &quot;{GEN_WELCOME}&quot;: &quot;Bienvenue au ShiftOS.&quot;,
/// &quot;{GEN_SYSTEMNAME}&quot;: &quot;Nom de système&quot;,
/// &quot;{GEN_PASSWORD}&quot;: &quot;Mot de [rest of string was truncated]&quot;;.
/// </summary>
public static string strings_fr {
get {
return ResourceManager.GetString("strings_fr", resourceCulture);
}
}
}
}