162 lines
6.7 KiB
C#
162 lines
6.7 KiB
C#
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using ShiftOS.Objects;
|
|
using NetSockets;
|
|
using Newtonsoft.Json;
|
|
using System.IO;
|
|
using static ShiftOS.Server.Program;
|
|
using Discord;
|
|
using Discord.WebSocket;
|
|
using Discord.Net.WebSockets;
|
|
|
|
namespace ShiftOS.Server
|
|
{
|
|
public static class ChatBackend
|
|
{
|
|
public static async Task StartDiscordBots()
|
|
{
|
|
Reinitialized?.Invoke();
|
|
if (!File.Exists("chats.json"))
|
|
File.WriteAllText("chats.json", "[]");
|
|
foreach (var chat in JsonConvert.DeserializeObject<List<ShiftOS.Objects.Channel>>(File.ReadAllText("chats.json")))
|
|
{
|
|
string chatID = chat.ID;
|
|
bool chatKilled = false;
|
|
if (chat.IsDiscordProxy == true)
|
|
{
|
|
DiscordSocketConfig builder = new DiscordSocketConfig();
|
|
builder.AudioMode = Discord.Audio.AudioMode.Disabled;
|
|
builder.WebSocketProvider = () => Discord.Net.Providers.WS4Net.WS4NetProvider.Instance();
|
|
var client = new DiscordSocketClient(builder);
|
|
await client.LoginAsync(TokenType.Bot, chat.DiscordBotToken);
|
|
|
|
await client.ConnectAsync();
|
|
await client.SetGameAsync("ShiftOS");
|
|
await client.SetStatusAsync(UserStatus.Online);
|
|
//Get the Discord channel for this chat.
|
|
var Chan = client.GetChannel(Convert.ToUInt64(chat.DiscordChannelID)) as ISocketMessageChannel;
|
|
//Relay the message to Discord.
|
|
await Chan.SendMessageAsync("**Hello! Multi-user domain is online.**");
|
|
|
|
client.MessageReceived += async (s) =>
|
|
{
|
|
if (chatKilled == false)
|
|
{
|
|
if (s.Channel.Id == Convert.ToUInt64(chat.DiscordChannelID))
|
|
{
|
|
if (s.Author.Id != client.CurrentUser.Id)
|
|
{
|
|
server.DispatchAll(new NetObject("chat_msgreceived", new ServerMessage
|
|
{
|
|
Name = "chat_msgreceived",
|
|
GUID = "server",
|
|
Contents = JsonConvert.SerializeObject(new ChatMessage(s.Author.Username, "discord_" + s.Channel.Name, (s as SocketUserMessage).Resolve(0), chatID))
|
|
}));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
MessageReceived += (g, msg) =>
|
|
{
|
|
if (chatKilled == false)
|
|
{
|
|
//Determine if the message was sent to this channel.
|
|
if (msg.Channel == chat.ID)
|
|
{
|
|
//Get the Discord channel for this chat.
|
|
var dChan = client.GetChannel(Convert.ToUInt64(chat.DiscordChannelID)) as ISocketMessageChannel;
|
|
//Relay the message to Discord.
|
|
dChan.SendMessageAsync($"**[{msg.Username}@{msg.SystemName}]** `<mud/{msg.Channel}>` {msg.Message}");
|
|
|
|
}
|
|
//Relay it back to all MUD clients.
|
|
RelayMessage(g, msg);
|
|
}
|
|
};
|
|
Reinitialized += () =>
|
|
{
|
|
client.DisconnectAsync();
|
|
|
|
chatKilled = true;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
MessageReceived += (g, msg) =>
|
|
{
|
|
if (chatKilled == false)
|
|
{
|
|
//Just relay it.
|
|
RelayMessage(g, msg);
|
|
}
|
|
};
|
|
Reinitialized += () => { chatKilled = true; };
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static void RelayMessage(string guid, ChatMessage msg)
|
|
{
|
|
server.DispatchAllExcept(new Guid(guid), new NetObject("chat_msgreceived", new ServerMessage
|
|
{
|
|
Name = "chat_msgreceived",
|
|
GUID = "server",
|
|
Contents = JsonConvert.SerializeObject(msg)
|
|
}));
|
|
|
|
}
|
|
|
|
public static event Action<string, ChatMessage> MessageReceived;
|
|
public static event empty Reinitialized;
|
|
|
|
|
|
public delegate void empty();
|
|
|
|
[MudRequest("chat_getallchannels", null)]
|
|
public static void GetAllChannels(string guid, object contents)
|
|
{
|
|
server.DispatchTo(new Guid(guid), new NetObject("chat_all", new ServerMessage
|
|
{
|
|
Name = "chat_all",
|
|
GUID = "Server",
|
|
Contents = (File.Exists("chats.json") == true) ? File.ReadAllText("chats.json") : "[]"
|
|
}));
|
|
}
|
|
|
|
[MudRequest("chat_send", typeof(Dictionary<string, string>))]
|
|
public static void ReceiveMessage(string guid, object contents)
|
|
{
|
|
var msg = contents as Dictionary<string, string>;
|
|
MessageReceived?.Invoke(guid, new ChatMessage(msg["Username"], msg["SystemName"], msg["Message"], msg["Channel"]));
|
|
|
|
}
|
|
}
|
|
|
|
}
|