198 lines
8.2 KiB
C#
198 lines
8.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ShiftOS.Frontend.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Frontend.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap cursor_9x_pointer {
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get {
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object obj = ResourceManager.GetObject("cursor_9x_pointer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS hackables data file
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/// *
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/// * This file contains information about all hackable systems in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// SystemName: "shiftsyndicate_main",
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/// FriendlyName: "ShiftSyndicate file server",
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/// Password: "h0ldy0urc0l0ur",
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/// PasswordHint: "Prepare to hold your colour...",
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/// WelcomeMessage: "Don't make fun of SpamSyndicate web design.",
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/// FirewallStrength: 1,
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/// LootRarity: 1,
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/// LootAmount: 4,
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/// ConnectionTimeoutLevel: 4,
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/// SystemType: "FileServer, SSHServer",
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///
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/// }
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///].
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/// </summary>
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internal static string Hackables {
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get {
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return ResourceManager.GetString("Hackables", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap justthes {
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get {
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object obj = ResourceManager.GetObject("justthes", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to //Loot information table
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///
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///[].
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/// </summary>
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internal static string LootInfo {
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get {
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return ResourceManager.GetString("LootInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [].
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/// </summary>
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internal static string Shiftorium {
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get {
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return ResourceManager.GetString("Shiftorium", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "{SUBMIT}":"Bestätigen",
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///
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///"{TERMINAL_TUTORIAL_1}":"Wilkommen zum ShiftOS Terminal. Hier wirst du die meiste Zeit in ShiftOS verbringen.
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///
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///Eine kurze Erklärung wie du das Terminal benutzt lautet wiefolgt. Du kannst das command 'sos.help' benutzen um eine Liste aller commands aufzurufen. Schreib es
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///einfach in das Terminal und drücke <enter> um alle commands anzuzeigen.
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///
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///Commands können mit argumenten versehen werden, indem du ein key-value Paar in einem {} Block hinter dem command angibst. Zum Be [rest of string was truncated]";.
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/// </summary>
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internal static string strings_de {
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get {
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return ResourceManager.GetString("strings_de", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /*
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/// * ShiftOS English Language Pack
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/// *
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/// * This is the default language pack distributed within the game.
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/// */
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///
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///{
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/// //General strings
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/// //These strings can be used anywhere in the UI where language context isn't necessary.
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/// "{GEN_PROGRAMS}": "Programs",
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/// "{GEN_COMMANDS}": "Commands",
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/// "{GEN_OBJECTIVES}": "Objectives",
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/// "{GEN_CURRENTPROCESSES}": "Current processes",
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/// "{GEN_WELCOME}": "Welcome to ShiftOS.",
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/// "{GEN_SYSTEMNAME}": "System name",
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/// "{GEN_PASSWORD}": "Password",
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/// "{GEN_LPROMPT [rest of string was truncated]";.
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/// </summary>
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internal static string strings_en {
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get {
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return ResourceManager.GetString("strings_en", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /*
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/// * ShiftOS French Language Pack
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/// *
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/// * This is a default language pack distributed within the game.
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/// */
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///
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///{
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/// //General strings
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/// //These strings can be used anywhere in the UI where language context isn't necessary.
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/// "{GEN_PROGRAMS}": "Les programmes",
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/// "{GEN_COMMANDS}": "Les ordres",
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/// "{GEN_OBJECTIVES}": "Les objectifs",
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/// "{GEN_CURRENTPROCESSES}": "Les procèdures actuelles",
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/// "{GEN_WELCOME}": "Bienvenue au ShiftOS.",
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/// "{GEN_SYSTEMNAME}": "Nom de système",
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/// "{GEN_PASSWORD}": "Mot de [rest of string was truncated]";.
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/// </summary>
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internal static string strings_fr {
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get {
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return ResourceManager.GetString("strings_fr", resourceCulture);
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}
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}
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}
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}
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