87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ShiftOS.Objects
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{
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public class MUDMemo
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{
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public string UserFrom { get; set; }
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public string UserTo { get; set; }
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public MemoType Type { get; set; }
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public string Body { get; set; }
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public string Subject { get; set; }
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}
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public enum MemoType
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{
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Regular,
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Job,
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LegionInvite,
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}
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public class PongHighscore
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{
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public string UserName { get; set; }
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public int HighestLevel { get; set; }
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public int HighestCodepoints { get; set; }
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}
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public class GUIDRequest
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{
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public string name { get; set; }
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public string guid { get; set; }
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}
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public class OnlineUser
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{
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public string Guid { get; set; }
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public string Username { get; set; }
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public string OnlineChat { get; set; }
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}
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public class Channel
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{
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public string Name { get; set; }
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public string ID { get; set; }
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public string Topic { get; set; }
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public int MaxUsers { get; set; } //0 for unlimited users (or the MUD maximum)
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public List<Save> Users = new List<Save>();
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}
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[Serializable]
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public class ServerMessage
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{
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public string Name { get; set; }
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public string Contents { get; set; }
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public string GUID { get; set; }
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}
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}
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