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ShiftOS_TheReturn/ShiftOS.Objects/Legion.cs
2017-04-09 10:00:16 -04:00

73 lines
2.5 KiB
C#

/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
public enum LegionRole
{
Admin,
Manager,
Committed,
Trainee,
AwaitingInvite
}
public enum LegionPublicity
{
Public, //Will display on the 'Join Legion' page, anyone can join
PublicInviteOnly, //Will display on the 'Join Legion' page but you must be invited
Unlisted, //Won't display on 'Join Legion', but anyone can join
UnlistedInviteOnly //Won't display in 'Join Legion', and admin/manager invitation is required.
}
public class Legion
{
public string Name { get; set; }
public LegionPublicity Publicity { get; set; }
public ConsoleColor BannerColor { get; set; }
public string Description { get; set; }
public string ShortName { get; set; }
public Dictionary<string, LegionRole> Roles { get; set; }
public Dictionary<LegionRole, string> RoleNames { get; set; }
public UserClass Class { get; set; }
public double RawReputation { get; set; }
public Reputation Reputation
{
get
{
return (Reputation)((int)Math.Round(RawReputation));
}
}
}
}