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ShiftOS_TheReturn/ShiftOS.Frontend/GUI/ProgressBar.cs

58 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ShiftOS.Frontend.GraphicsSubsystem;
using static ShiftOS.Engine.SkinEngine;
namespace ShiftOS.Frontend.GUI
{
public class ProgressBar : Control
{
private int _maximum = 100;
private int _value = 0;
public int Maximum
{
get
{
return _maximum;
}
set
{
_maximum = value;
}
}
public int Value
{
get
{
return _value;
}
set
{
_value = value;
}
}
protected override void OnPaint(GraphicsContext gfx)
{
gfx.Clear(LoadedSkin.ProgressBarBackgroundColor.ToMonoColor());
int w = (int)linear(_value, 0, _maximum, 0, Width);
gfx.DrawRectangle(0, 0, w, Height, LoadedSkin.ProgressColor.ToMonoColor());
}
static public double linear(double x, double x0, double x1, double y0, double y1)
{
if ((x1 - x0) == 0)
{
return (y0 + y1) / 2;
}
return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
}
}
}