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# sm64pc
OpenGL adaptation of [n64decomp/sm64 ](https://github.com/n64decomp/sm64 ).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset** .
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine ](https://github.com/Emill/n64-fast3d-engine/ ) by [Emill ](https://github.com/Emill ).
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## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1` .)
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## Building
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For building instructions, please refer to the [wiki ](https://github.com/sm64pc/sm64pc/wiki ).
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Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki.