mirror of
https://github.com/s4Ys369/CHEATERex.git
synced 2025-01-22 07:32:10 -05:00
Revert Time Trials 2.1
The new speedrun button on the file select screen breaks the copy and erase save functions
This commit is contained in:
parent
0f2d1051f1
commit
bdf9043419
16 changed files with 6 additions and 3652 deletions
Binary file not shown.
Before Width: | Height: | Size: 89 KiB |
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@ -194,10 +194,6 @@ ALIGNED8 static const u8 texture_hud_char_ampersand[] = {
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ALIGNED8 static const u8 texture_hud_char_percent[] = {
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#include "textures/segment2/segment2.05400.rgba16.inc.c"// JP %
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};
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#elif defined(VERSION_US)
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ALIGNED8 static const u8 texture_hud_char_dot[] = {
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#include "textures/segment2/segment2.custom.rgba16.inc.c"
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};
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#endif
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ALIGNED8 static const u8 texture_hud_char_multiply[] = {
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@ -1836,7 +1832,7 @@ const u8 *const main_hud_lut[] = {
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0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin,
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texture_hud_char_mario_head, texture_hud_char_star, 0x0, texture_hud_char_dot,
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texture_hud_char_mario_head, texture_hud_char_star, 0x0, 0x0,
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texture_hud_char_apostrophe, texture_hud_char_double_quote,
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#else
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texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
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@ -1,34 +0,0 @@
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# Dynamic Options System aka DynOS v0.2
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# By PeachyPeach
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#
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# This is a comment
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# Here are the available commands:
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# ID [Id] - Mandatory, must be placed in first
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# TITLE [Name] - Mandatory
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# TOGGLE [Name] [InitialValue]
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# SCROLL [Name] [InitialValue] [Min] [Max] [Step]
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# CHOICE [Name] [InitialValue] [ChoiceStrings...]
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# BUTTON [Name] [FuncName]
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# BIND [Name] [Key] [Mask] [DefaultValues]
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#
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# Valid characters:
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# 0-9 A-Z a-z
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# '".:,-?!/
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# ^ | < > [A] [B] [C] [Z] [R] for buttons
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# * for the x (multiply) glyph
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# @ for coin glyph
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# + for filled star glyph
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# _ for empty star glyph
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#
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ID "TimeTrials"
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TITLE "TIME TRIALS"
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TOGGLE "Time Trials" 1
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CHOICE "Time Trial Ghost" 1 "Hide" "Show"
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CHOICE "Main Courses Ghost" 0 "Selected Act Star" "100 Coins Star"
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CHOICE "Bowser Courses Ghost" 0 "Bowser Fight" "Red Coins Star"
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CHOICE "PSS Ghost" 0 "Star 1" "Star 2"
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TOGGLE "100 Coins Star Exit" 0
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TOGGLE "Time Trials with Cheats" 0
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BUTTON "Restart Level" "time_trials_restart_level"
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@ -155,7 +155,4 @@ void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);
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void play_transition_after_delay(s16 transType, s16 time, u8 red, u8 green, u8 blue, s16 delay);
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void render_game(void);
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/* Time Trials */
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#include "time_trials.h"
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#endif // AREA_H
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@ -2728,13 +2728,9 @@ s16 render_pause_courses_and_castle(void) {
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break;
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case DIALOG_STATE_HORIZONTAL:
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shade_screen();
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if (TIME_TRIALS == 1) {
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time_trials_render_pause_castle_main_strings(gCurrSaveFileNum - 1, &gDialogLineNum);
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} else {
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print_hud_pause_colorful_str();
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render_pause_castle_menu_box(160, 143);
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render_pause_castle_main_strings(104, 60);
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}
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print_hud_pause_colorful_str();
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render_pause_castle_menu_box(160, 143);
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render_pause_castle_main_strings(104, 60);
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#ifdef VERSION_EU
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if (gPlayer3Controller->buttonPressed & (A_BUTTON | Z_TRIG | START_BUTTON))
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@ -2937,11 +2933,7 @@ void render_course_complete_lvl_info_and_hud_str(void) {
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play_star_fanfare_and_flash_hud(1, 1 << (gLastCompletedStarNum - 1));
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if (gLastCompletedStarNum == 7) {
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if (TIME_TRIALS_100_COINS_STAR_EXIT == 1) {
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name = gTimeTrialsText100CoinsStar;
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} else {
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name = segmented_to_virtual(actNameTbl[COURSE_STAGES_MAX * 6 + 1]);
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}
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name = segmented_to_virtual(actNameTbl[COURSE_STAGES_MAX * 6 + 1]);
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} else {
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name = segmented_to_virtual(actNameTbl[(gLastCompletedCourseNum - 1) * 6 + gLastCompletedStarNum - 1]);
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}
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@ -3144,7 +3136,6 @@ s16 render_menus_and_dialogs() {
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s16 mode = 0;
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create_dl_ortho_matrix();
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time_trials_render_hud_timer();
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if (gMenuMode != -1) {
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switch (gMenuMode) {
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@ -116,8 +116,6 @@ extern s8 gRedCoinsCollected;
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void create_dl_identity_matrix(void);
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void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z);
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void create_dl_rotation_matrix(s8 pushOp, f32 a, f32 x, f32 y, f32 z);
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void create_dl_scale_matrix(s8 pushOp, f32 x, f32 y, f32 z);
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void create_dl_ortho_matrix(void);
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void print_generic_string(s16 x, s16 y, const u8 *str);
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void print_hud_lut_string(s8 hudLUT, s16 x, s16 y, const u8 *str);
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@ -822,19 +822,7 @@ u32 interact_star_or_key(struct MarioState *m, UNUSED u32 interactType, struct O
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// func_802521A0
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#endif
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// Time Trials
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if (TIME_TRIALS_100_COINS_STAR_EXIT == 1 && starIndex == 6) {
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drop_queued_background_music();
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fadeout_level_music(126);
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noExit = FALSE;
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}
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time_trials_save_time(gCurrSaveFileNum - 1, gCurrCourseNum, gCurrLevelNum, starIndex, noExit);
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if (!noExit || grandStar) {
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time_trials_stop_timer();
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}
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if (grandStar) {
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time_trials_speedrun_end();
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return set_mario_action(m, ACT_JUMBO_STAR_CUTSCENE, 0);
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}
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@ -981,7 +981,6 @@ s32 play_mode_normal(void) {
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}
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area_update_objects();
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time_trials_update_timer(gMarioState); // Mario is updated, we can safely record his position for TT ghost data
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update_hud_values();
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if (gCurrentArea != NULL) {
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@ -1223,7 +1222,6 @@ s32 init_level(void) {
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sound_banks_disable(2, 0x0330);
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}
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time_trials_start_timer(gMarioState, gCurrSaveFileNum - 1, gCurrCourseNum, gCurrActNum - 1, FALSE);
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return 1;
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}
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@ -404,7 +404,6 @@ void save_file_load_all(void) {
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bzero(&gSaveBuffer, sizeof(gSaveBuffer));
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time_trials_init_times();
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#ifdef TEXTSAVES
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for (file = 0; file < NUM_SAVE_FILES; file++) {
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read_text_save(file);
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@ -468,7 +467,6 @@ void save_file_reload(void) {
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gMainMenuDataModified = FALSE;
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gSaveFileModified = FALSE;
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time_trials_speedrun_deinit();
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}
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/**
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File diff suppressed because it is too large
Load diff
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@ -1,59 +0,0 @@
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#ifndef TIME_TRIALS_H
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#define TIME_TRIALS_H
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#include "types.h"
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s16 time_trials_get_time(s32 fileIndex, s32 course, s32 star);
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s32 time_trials_get_course_time(s32 fileIndex, s32 course);
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s32 time_trials_get_bowser_time(s32 fileIndex);
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s32 time_trials_get_secret_time(s32 fileIndex);
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s32 time_trials_get_total_time(s32 fileIndex);
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void time_trials_init_times();
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void time_trials_save_time(s32 fileIndex, s32 course, s32 level, s32 star, s32 noExit);
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void time_trials_start_timer(struct MarioState *m, s32 fileIndex, s32 course, s32 star, s32 forceRestart);
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void time_trials_update_timer(struct MarioState *m);
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void time_trials_stop_timer();
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void time_trials_speedrun_init();
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void time_trials_speedrun_end();
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void time_trials_speedrun_deinit();
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s32 time_trials_speedrun_is_started();
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void time_trials_render_pause_castle_main_strings(s32 fileIndex, s8 *index);
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void time_trials_render_hud_timer();
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void time_trials_render_star_select_time(s32 fileIndex, s32 course, s32 star);
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/* Constants */
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extern const u8 gTimeTrialsText100CoinsStar[];
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extern const u8 gTimeTrialsTextSpeedrun[];
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#define TIME_TRIALS_MAX_ALLOWED_TIME 17999 // 9'59"99
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#define TIME_TRIALS_UNDEFINED_TIME -1
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#define TIME_TRIALS_SPEEDRUN_TIMER_START 180 // 6 seconds, average time between power on and file selection
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#define TIME_TRIALS_SPEEDRUN_MAX_TIME 1079999 // 9:59:59.99
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#define TIME_TRIALS_SPEEDRUN time_trials_speedrun_is_started()
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#define MODEL_COSMIC_MARIO 0xFF
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/* Options */
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#ifdef DYNOS
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#include "pc/dynamic_options.h"
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#define TIME_TRIALS_ID "TimeTrials"
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#define TIME_TRIALS (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 0))
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#define TIME_TRIALS_GHOST (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 1))
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#define TIME_TRIALS_MAIN_COURSE_STAR (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 2))
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#define TIME_TRIALS_BOWSER_STAR (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 3))
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#define TIME_TRIALS_PSS_STAR (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 4))
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#define TIME_TRIALS_100_COINS_STAR_EXIT (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 5))
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#define TIME_TRIALS_CHEATS_ENABLED (TIME_TRIALS_SPEEDRUN ? 0 : dynos_get_value(TIME_TRIALS_ID, 6))
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#else
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#define TIME_TRIALS (TIME_TRIALS_SPEEDRUN ? 0 : 1)
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#define TIME_TRIALS_GHOST (TIME_TRIALS_SPEEDRUN ? 0 : 1)
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#define TIME_TRIALS_MAIN_COURSE_STAR 0
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#define TIME_TRIALS_BOWSER_STAR 0
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#define TIME_TRIALS_PSS_STAR 0
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#define TIME_TRIALS_100_COINS_STAR_EXIT 0
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#define TIME_TRIALS_CHEATS_ENABLED 0
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#endif
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#endif // TIME_TRIALS_H
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@ -1,118 +0,0 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "time_trials.h"
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#include "sm64.h"
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#include "ingame_menu.h"
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#include "level_update.h"
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#include "object_list_processor.h"
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#include "options_menu.h"
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#include "engine/level_script.h"
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#include "audio/external.h"
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#include "sound_init.h"
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#include "levels/bob/header.h"
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#include "levels/wf/header.h"
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#include "levels/jrb/header.h"
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#include "levels/ccm/header.h"
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#include "levels/bbh/header.h"
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#include "levels/hmc/header.h"
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#include "levels/lll/header.h"
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#include "levels/ssl/header.h"
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#include "levels/ddd/header.h"
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#include "levels/sl/header.h"
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#include "levels/wdw/header.h"
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#include "levels/ttm/header.h"
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#include "levels/thi/header.h"
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#include "levels/ttc/header.h"
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#include "levels/rr/header.h"
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#include "levels/bitdw/header.h"
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#include "levels/bitfs/header.h"
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#include "levels/bits/header.h"
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#include "levels/totwc/header.h"
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#include "levels/vcutm/header.h"
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#include "levels/cotmc/header.h"
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#include "levels/pss/header.h"
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#include "levels/sa/header.h"
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#include "levels/wmotr/header.h"
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#ifdef __cplusplus
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}
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#endif
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#ifdef DYNOS
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static const LevelScript *get_level_script(s16 *level) {
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const LevelScript *levelScript = NULL;
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switch (*level) {
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case LEVEL_BOB: levelScript = level_bob_entry; *level = LEVEL_BOB; break;
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case LEVEL_WF: levelScript = level_wf_entry; *level = LEVEL_WF; break;
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case LEVEL_JRB: levelScript = level_jrb_entry; *level = LEVEL_JRB; break;
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case LEVEL_CCM: levelScript = level_ccm_entry; *level = LEVEL_CCM; break;
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case LEVEL_BBH: levelScript = level_bbh_entry; *level = LEVEL_BBH; break;
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case LEVEL_HMC: levelScript = level_hmc_entry; *level = LEVEL_HMC; break;
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case LEVEL_LLL: levelScript = level_lll_entry; *level = LEVEL_LLL; break;
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case LEVEL_SSL: levelScript = level_ssl_entry; *level = LEVEL_SSL; break;
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case LEVEL_DDD: levelScript = level_ddd_entry; *level = LEVEL_DDD; break;
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case LEVEL_SL: levelScript = level_sl_entry; *level = LEVEL_SL; break;
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case LEVEL_WDW: levelScript = level_wdw_entry; *level = LEVEL_WDW; break;
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case LEVEL_TTM: levelScript = level_ttm_entry; *level = LEVEL_TTM; break;
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case LEVEL_THI: levelScript = level_thi_entry; *level = LEVEL_THI; break;
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case LEVEL_TTC: levelScript = level_ttc_entry; *level = LEVEL_TTC; break;
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case LEVEL_RR: levelScript = level_rr_entry; *level = LEVEL_RR; break;
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case LEVEL_BITDW: levelScript = level_bitdw_entry; *level = LEVEL_BITDW; break;
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case LEVEL_BOWSER_1: levelScript = level_bitdw_entry; *level = LEVEL_BITDW; break;
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case LEVEL_BITFS: levelScript = level_bitfs_entry; *level = LEVEL_BITFS; break;
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case LEVEL_BOWSER_2: levelScript = level_bitfs_entry; *level = LEVEL_BITFS; break;
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case LEVEL_BITS: levelScript = level_bits_entry; *level = LEVEL_BITS; break;
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case LEVEL_BOWSER_3: levelScript = level_bits_entry; *level = LEVEL_BITS; break;
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case LEVEL_TOTWC: levelScript = level_totwc_entry; *level = LEVEL_TOTWC; break;
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case LEVEL_VCUTM: levelScript = level_vcutm_entry; *level = LEVEL_VCUTM; break;
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case LEVEL_COTMC: levelScript = level_cotmc_entry; *level = LEVEL_COTMC; break;
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case LEVEL_PSS: levelScript = level_pss_entry; *level = LEVEL_PSS; break;
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case LEVEL_SA: levelScript = level_sa_entry; *level = LEVEL_SA; break;
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case LEVEL_WMOTR: levelScript = level_wmotr_entry; *level = LEVEL_WMOTR; break;
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}
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return levelScript;
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}
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static void time_trials_restart_level(UNUSED struct Option *opt, s32 arg) {
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if (!arg) {
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const LevelScript *levelScript = get_level_script(&gCurrLevelNum);
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if (levelScript == NULL) {
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return;
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}
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// Free everything from the level
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time_trials_stop_timer();
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optmenu_toggle();
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unpause_game();
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set_sound_disabled(FALSE);
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play_shell_music();
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stop_shell_music();
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stop_cap_music();
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clear_objects();
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clear_area_graph_nodes();
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clear_areas();
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main_pool_pop_state();
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// Reload the level
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level_script_execute((LevelCommand *) levelScript);
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sWarpDest.type = 2;
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sWarpDest.levelNum = gCurrLevelNum;
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sWarpDest.areaIdx = 1;
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sWarpDest.arg = 0;
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gSavedCourseNum = gCurrLevelNum;
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time_trials_start_timer(gMarioState, gCurrSaveFileNum - 1, gCurrCourseNum, gCurrActNum - 1, TRUE);
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// Reset Mario's state
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gMarioState->healCounter = 0;
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gMarioState->hurtCounter = 0;
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gMarioState->numCoins = 0;
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gHudDisplay.coins = 0;
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}
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}
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DYNOS_DEFINE_ACTION(time_trials_restart_level);
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#endif
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File diff suppressed because it is too large
Load diff
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@ -739,11 +739,9 @@ void render_copy_menu_buttons(struct Object *copyButton) {
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copyButton, MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, bhvMenuButton, 711, -388, -100, 0, -0x8000, 0);
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sMainMenuButtons[MENU_BUTTON_COPY_RETURN]->oMenuButtonScale = 0.11111111f;
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// Switch to scire menu button
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/*
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sMainMenuButtons[MENU_BUTTON_COPY_CHECK_SCORE] = spawn_object_rel_with_rot(
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copyButton, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, 0, -388, -100, 0, -0x8000, 0);
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sMainMenuButtons[MENU_BUTTON_COPY_CHECK_SCORE]->oMenuButtonScale = 0.11111111f;
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*/
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// Switch to erase menu button
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sMainMenuButtons[MENU_BUTTON_COPY_ERASE_FILE] = spawn_object_rel_with_rot(
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copyButton, MODEL_MAIN_MENU_RED_ERASE_BUTTON, bhvMenuButton, -711, -388, -100, 0, -0x8000, 0);
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@ -917,11 +915,9 @@ void render_erase_menu_buttons(struct Object *eraseButton) {
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eraseButton, MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, bhvMenuButton, 711, -388, -100, 0, -0x8000, 0);
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sMainMenuButtons[MENU_BUTTON_ERASE_RETURN]->oMenuButtonScale = 0.11111111f;
|
||||
// Switch to score menu button
|
||||
/*
|
||||
sMainMenuButtons[MENU_BUTTON_ERASE_CHECK_SCORE] = spawn_object_rel_with_rot(
|
||||
eraseButton, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, 0, -388, -100, 0, -0x8000, 0);
|
||||
sMainMenuButtons[MENU_BUTTON_ERASE_CHECK_SCORE]->oMenuButtonScale = 0.11111111f;
|
||||
*/
|
||||
// Switch to copy menu button
|
||||
sMainMenuButtons[MENU_BUTTON_ERASE_COPY_FILE] = spawn_object_rel_with_rot(
|
||||
eraseButton, MODEL_MAIN_MENU_BLUE_COPY_BUTTON, bhvMenuButton, -711, -388, -100, 0, -0x8000, 0);
|
||||
|
@ -1418,8 +1414,6 @@ void check_main_menu_clicked_buttons(void) {
|
|||
break;
|
||||
// Play sound of the button clicked and render buttons of that menu.
|
||||
case MENU_BUTTON_SCORE:
|
||||
play_sound(SAVE_FILE_SOUND, gDefaultSoundArgs);
|
||||
break;
|
||||
play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gDefaultSoundArgs);
|
||||
render_score_menu_buttons(sMainMenuButtons[MENU_BUTTON_SCORE]);
|
||||
break;
|
||||
|
@ -1466,9 +1460,6 @@ void bhv_menu_button_manager_loop(void) {
|
|||
load_main_menu_save_file(sMainMenuButtons[MENU_BUTTON_PLAY_FILE_D], 4);
|
||||
break;
|
||||
case MENU_BUTTON_SCORE:
|
||||
load_main_menu_save_file(sMainMenuButtons[MENU_BUTTON_SCORE], 4);
|
||||
time_trials_speedrun_init();
|
||||
break;
|
||||
check_score_menu_clicked_buttons(sMainMenuButtons[MENU_BUTTON_SCORE]);
|
||||
break;
|
||||
case MENU_BUTTON_COPY:
|
||||
|
@ -1791,7 +1782,7 @@ void print_main_menu_strings(void) {
|
|||
// Print menu names
|
||||
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
|
||||
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
|
||||
print_generic_string(43, 39, gTimeTrialsTextSpeedrun);
|
||||
print_generic_string(SCORE_X, 39, textScore);
|
||||
print_generic_string(COPY_X, 39, textCopy);
|
||||
print_generic_string(ERASE_X, 39, textErase);
|
||||
#if !defined(VERSION_JP) && !defined(VERSION_SH)
|
||||
|
@ -2734,7 +2725,6 @@ static void print_file_select_strings(void) {
|
|||
#endif
|
||||
break;
|
||||
case MENU_BUTTON_SCORE:
|
||||
break;
|
||||
print_score_menu_strings();
|
||||
sScoreFileCoinScoreMode = 0;
|
||||
break;
|
||||
|
|
|
@ -379,7 +379,6 @@ Gfx *geo_act_selector_strings(s16 callContext, UNUSED struct GraphNode *node) {
|
|||
#endif
|
||||
if (callContext == GEO_CONTEXT_RENDER) {
|
||||
print_act_selector_strings();
|
||||
time_trials_render_star_select_time(gCurrSaveFileNum - 1, gCurrCourseNum, sSelectedActIndex);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
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